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- Y \______ / / \ \ \\ _ \ \// / \ \___ _ _\ Y
- . \_____\/ / \ \________/\\ \ \__/__ / \/\ \\ .
- \/ \/_______/\ \________/__\__\/ / \ \ ______/[Sk!n]
- \/_______/ \/ \ \/_____/
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- %+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%
- % THE LoOnS PROUDLY PRESENT %
- % %
- % B-17 FLYING FORTRESS %
- % %
- % FULL ENGLiSH MANUAL! %
- %+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%+%
-
-
-
- TYPED BY CHUCK & BAGGY SUPPLIED BY: ACTION MAN
-
- RELEASE DATE: 1st APRIL 1993
-
- "CLuNk CLiCk DONT iT MAkE YoU SiCk!"
-
- This is the 100% manual for this game,and it should be spread
- with two other files,the Technical Supplement and a .iff file
- showing all the different icons in the game.
-
- ------------------------------------------------------------------------------
- CREDITS
- ------------------------------------------------------------------------------
-
- Product Manager Andy Craven
-
-
- Software By Dominic Robinson
- Ian Martin
- Graeme Baird
- Terry Spencer
-
-
- Shapes Derek Austin
-
-
- Maps Derek Austin
- Mark Griffiths
-
-
- Artwork Mark Griffiths
- Dean Betton
-
-
- Music By Andrew Parton
- John Broomhall
-
-
- Sound Effects Graeme Baird
-
-
- Game Designer Mike Brunton
-
-
- Project Manager Tim Roberts
-
-
- Publisher Paul Hibbard
-
-
- Quality Assurance
- Testing By Andrew Luckett
- Richard Bakewell
-
-
- Manual Written And
- Researched By Alkis Alkiviades
-
-
- Manual Designer Joanna Smith
-
-
- Typesetting By Sarah Kerr
-
-
- Picture Research Alkis Alkiviades
- Julie Burness
-
-
- Aircraft
- Illustrations By Blue Chip Tel:0666 824183
-
-
- Graphics By Brushwork Tel:0705 837742
-
-
- Packaging By Julie Burness
-
-
- ------------------------------------------------------------------------------
- CONTENTS
- ------------------------------------------------------------------------------
-
- SIMULATION OVERVIEW
- -------------------
-
- Introduction...........................................10
-
- Sorting the materials..................................11
- Installation/Loading...........................11
- This Manual....................................11
-
- Game Overview..........................................12
-
- The Crew...............................................13
- The Airplane Commander.........................14
- The Pilot and Co-Pilot.........................14
- The Navigator..................................14
- The Bombardier.................................14
- The Radio Operator.............................14
- The Engineer/Top Turret Gunner.................14
- The Gunners....................................15
-
- The Layout of the B-17.................................15
- Pilot's Compartment............................16
- Nose Section...................................16
- Bomb Bay.......................................16
- Radio Compartment..............................16
- Ball Turret and Waist Section..................16
- Tail Gunners's Compartment.....................16
-
- THE FIRST MISSION
- -----------------
-
- Getting Started........................................20
- The Novice Flight Sim Player...................20
- The Experienced Flight Sim Player..............20
-
- Control Methods Summary................................20
- The Controller.................................20
- The Selector...................................20
-
- Starting the Simulation................................21
-
- The Mission Briefing...................................22
-
- The Configuration Screen...............................23
-
- Inside the B-17........................................23
-
- Pilot's Instrument Panel............................24-25
-
- Taxiing to the Runway..................................26
-
- The Take Off...........................................27
-
- The Crew...............................................27
-
- Navigation and Waypoints...............................29
-
- Gunnery................................................29
-
- Bombardier.............................................30
-
- Outside Views..........................................31
-
- Landings...............................................31
-
- GAME CONTROLS,BOMBER AND CREW OPTIONS
- -------------------------------------
-
- Game Controls..........................................36
- The Controller.................................36
- The Selector...................................36
-
- Copy Protection........................................36
-
- The Bomber Roster Screen...............................36
-
- Save/Load a Campaign...................................36
-
- The Crew Photo.........................................37
-
- Misssion Briefing......................................38
-
- Training...............................................38
-
- Bomber History.........................................38
-
- Roster.................................................38
-
- THE MISSION BRIEFING
- --------------------
-
- The Briefing Room......................................42
- The Mission....................................42
- Mission Details................................42
-
- Targets................................................43
- Primary........................................43
- Secondary......................................43
-
- Map....................................................44
-
- Recon..................................................44
-
- Decline Mission........................................44
-
- Accept Mission.........................................44
-
- Configuration Screen...................................44
- Difficulty Levels..............................45
- Landings.......................................45
- Bombs..........................................45
- Mechanical Reliability.........................45
- Gun Ammunition.................................46
- German Flak & Aircraft.........................46
-
- BOMBER OPERATION
- ----------------
-
- The Six Compartment Screens............................50
-
- Bomber Gun and Crew Positions..........................50
- Pilot's Compartment............................50
- Nose Section...................................50
- Bomb Bay.......................................51
- Radio Compartment..............................51
- Ball Turret and Waist Section..................51
- Tail Gunner's Compartment......................52
-
- Moving Around The Flying Fortress......................52
- The Crew.......................................53
-
- The B-17 Instrument Panels.............................54
-
- Other Compartment Screen controls......................54
-
- Screen Controls........................................54
-
- Views..................................................56
- Aircraft Selection.............................56
- General Aircraft Views.........................56
- B-17 Specific Views............................57
- Crew Views.....................................58
-
- Other Controls.........................................58
- Toggle Manual/Computer Control Crewman.........58
- Control Crewman................................58
- Configuration Screen...........................58
- Accelerate Time................................58
- Skip time......................................58
- Adjust Detail Level............................59
- Film Director Mode.............................59
- Pause Game/Resume Game.........................59
- Quit to DOS....................................59
- Sound Levels...................................59
- Hide Game......................................59
-
- THE PILOT,CO-PILOT AND FLIGHT CONTROLS
- --------------------------------------
-
- Flight: A Basic Introduction...........................62
- Lift...........................................62
- The Four Forces................................63
- Speed and Lift.................................63
-
- The Flight Simulator...................................63
-
- The Pilot's Instrument Panel........................64-65
- The Pilot's Control Column.....................64
- The Instrument Panel...........................66
-
- The Four Engines.......................................67
-
- Other Pilot Controls...................................67
-
- The Take Off...........................................68
- Starting Engines...............................68
- Taxiing and Steering...........................68
- Flaps..........................................68
- Taking Off.....................................68
-
- Climbing and Cruising..................................69
-
- Flight Characteristics.................................69
- Turns..........................................69
- Stall and Recovery.............................69
- Spins and Dives................................70
-
- Formation..............................................70
-
- Accelerate Time........................................70
-
- Skip Time..............................................70
-
- Landings...............................................70
- Traffic Pattern................................70
- Final Approach.................................71
- Landing Roll...................................71
- Good/Bad Landing...............................71
-
- THE BOMBARDIER
- --------------
- Action Views...........................................74
- The Bomsight View..............................74
- Window View....................................74
- External View..................................74
- Returning to Compartments Screens..............74
-
- Bombardier's Controls..................................74
- Bomb Bay Doors.................................74
- Bombsight Controls.............................75
-
- Identifying the Target.................................75
- Primary........................................75
- Secondary......................................75
-
- Bombing Procedure......................................76
- The Ideal Line.................................76
- Overshooting the Target........................76
- Random Targets.................................76
- Go Around again................................76
-
- The Bombing Formation..................................76
-
- Damage.................................................77
-
- Bomb Bay Views.........................................77
-
- Tactical Views of Bombs................................77
-
- On/Off Target..........................................77
-
- THE NAVIGATOR
- -------------
-
- Views..................................................80
-
- The Map................................................80
-
- Setting Course.........................................80
-
- Controls...............................................80
- Estimated Position.............................80
- Wounded Navigator..............................81
- Fixing Your Position...........................81
- System Damage..................................81
-
- THE RADIO OPERATOR AND INTERCOM SYSTEMS
- ---------------------------------------
-
- Views..................................................84
-
- The Radio Operator Controls............................84
-
- The Intercom...........................................85
-
- CREW MANAGEMENT SYSTEMS........................................88
-
- Introduction...........................................88
-
- Viewing the Ten Crew Postions..........................88
-
- Jumping into Position..................................88
-
- Crew Skills............................................89
-
- Re-Allocation of Crew Tasks............................89
- Crew Status indicator..........................90
- The Photo......................................90
- The 2D Picture.................................90
- Moving the Crew Around.........................91
- Time To Get There..............................92
- Player Control/Computer
- Control of Crew member.........................91
-
- Crew Health............................................91
- Wounded and first Aid..........................91
- Landings.......................................92
- Oxygen System..................................92
- Heating System.................................92
- Medals.........................................92
-
- THE GUNNERS: DEFENDING THE B-17
- -------------------------------
-
- The Clock System of Defence............................96
-
- Positions..............................................96
-
- Views..................................................97
-
- The Machine Guns.......................................97
- Controls.......................................97
- Jammed Guns....................................98
- Sights/Aiming/Deflection.......................98
-
- Dropping Out of Formation..............................98
-
- Escort Fighters........................................98
-
- DAMAGE SYSTEMS
- --------------
-
- Bomber Damage.........................................102
-
- Aircraft Status Screen................................102
- Fires in the B-17.............................102
- Engine Fires..................................102
- Turret Repairs................................102
- Bomb Bay Doors................................103
- Landing Gear..................................103
-
- Crash Landing in Occupied Territory...................103
-
- Crashes in UK Territory...............................103
-
- Bailing Out...........................................103
-
- Ditching in the Sea...................................104
-
- Getting Back Home.....................................104
- POW...........................................104
- Escape with the help from the Resistance......104
-
- Replacement Bombers...................................104
-
- END OF MISSION
- --------------
-
- Debriefing............................................108
- Target Damage.................................108
- Aborted Mission...............................109
- Justified Abort...............................109
- Unjustified Abort.............................109
- Crew Changes..................................109
-
- MEDALS AND PROMOTIONS
- ---------------------
-
- Medals................................................112
-
- Promotions............................................113
-
- Bomber Nose Screen....................................114
-
- Save Game/Bomber/Pilot/Crew...........................114
-
- End Of Tour...........................................114
-
-
- A BATTLESHIP FOR THE SKIES....................................118
-
-
- UNITED STATES 8TH AIR FORCE
- OPERATIONAL PROCEDURE.........................................124
-
- A B-17 BOMBING MISSION
- ----------------------
-
- Ground Crew...........................................132
-
- Flight Crew...........................................134
-
-
- STRATEGIC BOMBING.............................................140
-
-
- THE DEVELOPMENT OF THE BOMBER AIRCRAFT
- --------------------------------------
-
- The Pre-War Decade....................................162
-
- Developments During The War in Europe.................164
-
- THE FIGHTING B-17'S
- -------------------
-
- The B-17E.............................................174
-
- The B-17F.............................................174
-
- The B-17G.............................................180
-
-
- MISSING IN ACTION.............................................184
-
- FLYING IN FORMATION...........................................188
-
- BOMBS.........................................................198
-
- THE FIGHTER ESCORT............................................204
-
- GERMAN FIGHTERS...............................................211
-
- BOMBER RECOGNITION CHART......................................217
-
- GLOSSARY......................................................233
-
- DESIGNER'S NOTES..............................................299
-
- -----------------------------------------------------------------------------
- SIMULATION OVERVIEW
- -----------------------------------------------------------------------------
-
- [P.10]
-
- INTRODUCTION
- ------------
-
- The B-17 Flying Fortress remains a legend in the history of the Second
- World War.It was the bomber that struck deep into occupied Europe,in daylight,
- taking on the might of the Luftwaffe,braving the ferocious German Flak
- defences.It was the bomber that could hit precision targets from five miles
- up then return home,sometimes with massive structural damage.It was the
- bomber that held ten flyboys,many still teenagers,and bound them into a
- tough flying unit.
-
- Now,Microprose brings you the complete simulation of the Flying Fortress.
- Command the crew over a complete tour of duty,learn how to fly the huge
- bomber,navigate across Europe,identify targets and operate the famous
- Norden Bombsight.Fight your way there and back dealing with damaged bomber
- systems and wounded crew.Manage the men under your command,understand their
- skills and characters, build up their level of efficiency and give them
- rewards and promotions when they deserve it.
-
- There has never been a simulation like Flying fortress;from customising a
- bomber with your choice of nose art and name to the highly detailed mission
- briefing and breathtaking air combat sequences,we at Microprose think
- you'll agree that it's a flying experience you'll never forget!
-
- SORTING THE MATERIALS
- ---------------------
- [P.11]
-
- Your Flying Fortress package contains this Manual,a Technical Supplement,
- a Key Reference Card,a B-17 Poster and disks to run the simulation.
-
- INSTALLATION/LOADING
- --------------------
-
- The Technical Supplement gives specific instructions for loading and/or
- installing the simulation for your computer.It also provides a Flight
- Supplement and a complete reference for all the keys used in Flying
- Fortress.
-
- THIS MANUAL
- -----------
-
- The Manual provides a First Mission Guide,detailed operating instructions
- for the simulation and a comprehensive history of the B-17 Flying Fortress
- in missions over occupied Europe.The Manual is applicable to all computer
- systems.
-
- GAME OVERVIEW
- -------------
- [P.12]
-
- You are the Commander of the Flying fortress. You are responsible for the
- ten man raw crew and the B-17G bomber.You can take over from any of the
- crew and must be prepared when things begin to go wrong;assign personnel to
- treat wounded crew,extinguish fires or manually open jammed bomb bay doors.
- Manage the men under your command carefully; remember that, although
- replacement crews are readily available,the less replacement crews you use
- the more experienced your original crew will become and the better they
- will be at their jobs.Gunners will shoot down more enemy planes and morale
- among the crew will be very high.
-
- Your own abilities are of supreme importance.Although you can,if you wish,
- sit back and let the crew get on with it,you should be able to fly the B-17
- and understand all instrument panel controls.To succeed in Flying Fortress
- you must try to be the best Pilot,Bombardier,Navigator and Gunner as well
- as keeping an eye on all Damage Systems.
-
- You have a lot of bomber to control and your decisions and actions are
- vital to campaign success.
-
- [P.13]
- THE CREW
- --------
-
- THE AIRPLANE COMMANDER
- ----------------------
-
- In Flying Fortress you are not just a pilot. You are in charge of a B-17
- with all the duties and responsibilities that come with a 10 man Fortress.
- You are responsible for the airplane and the crew;their safety and
- efficiency,not just when you are flying into combat,but at all times.
-
- Your crew is made up of specialists:Pilot,Co-Pilot,Navigator,Bombardier,
- Engineer,Radio Operator and four Gunners. Each must play a part in the
- combat team whose effectiveness must be reflected in your ability as a
- Commander.
-
- You must get to know each member of your crew,their character,capabilities
- and shortcomings. Take an interest in their problems,ambitions and need for
- extra training. Be aware of their morale;this is always the greatest
- problem for any Commander of any unit.
-
- Your crew should be trained to work as a team.Get to know each one's
- duties and any difficulties experienced.To succeed you must have a
- thorough knowledge of each job and the likely problems that will be
- encountered.
-
- THE PILOT AND CO-PILOT
- ----------------------
-
- The Pilot and Co-Pilot must be able to take off and land equally well.They
- are the senior officers on board.The B-17 is a big plane,more than any one
- Pilot can handle alone.Make sure the Pilot and Co-Pilot do an equal share
- of the flying,take offs,landings and instrument work.Do not allow one Pilot
- to increase in skill to the detriment of the other.That Pilot may get
- injured or re-assigned to another position and you may have to rely on the
- skills of the inferior Pilot to get the plane safely back to base.
-
- [P.14]
-
- THE NAVIGATOR
- -------------
-
- The Navigator must direct your airplane from take off to the target then
- back to base.He must know the precise position of the airplane at every
- moment that it is in the air.Even though his work requires accuracy and
- concentration he must be able to use the 0.50-cal. machine guns sited at
- his station,be familiar with all bomber systems and learn how to operate
- turrets and radio equipment.
-
- THE BOMBARDIER
- --------------
-
- The ultimate aim of the aircraft and crew is effective and accurate
- bombing.Mission success depends on the Bombardier and what he achieves in a
- short space of time over the target.When he takes over control of the
- aircraft on the bombing run he is the Commander and remains so until he
- signals `Bombs away!' The Bombardier must understand his bombsight,all his
- bombing equpiment and instruments and must be thoroughly trained in target
- identification.
-
- THE RADIO OPERATOR
- ------------------
-
- The Radio Operator must know everything about his radio equipment.He must
- provide position reports,upkeep the tuning of the radio sets and maintain a
- comprehensive log of messages.It's advisable that the Radio Operator gain
- experience of firing the guns and turrets.
-
- THE ENGINEER/TOP TURRET GUNNER
- ------------------------------
-
- A good combat Engineer knows his airplane,engines and armaments like the
- back of his hand.He is responsible for all equipment and therefore the
- lives of all the crew flying in the airplane.He must also be a good gunner.
-
- [P.15]
-
- THE GUNNERS
- -----------
-
- The B-17 is designed to be a defensive gun platform.The way the Gunners
- perform establishes the effectiveness of the Flying Fortress.All Gunners
- must understand the zones covered by their guns and be able to bring them
- to bear quickly and accurately.Gunners should be experts at aircraft
- identification,and familiar with the operation of their machine guns.They
- must be able to use the sights correctly.Good effective Gunners must be
- able to fire guns from all other positions on the aircraft.
-
- [P.16]
-
- LAYOUT OF THE B-17
- ------------------
-
- PILOT'S COMPARTMENT
- -------------------
-
- The Pilot's Compartment is between the Nose Section and the Bomb Bay.It
- contains the Pilot and Co-Pilot flight controls and instruments.There is
- also a power turret with twin 0.50-cal. machine guns for the engineer to
- operate.
-
- NOSE SECTION
- ------------
-
- The Nose Section provides a compartment for the Bombardier and the
- Navigator and an electrically powered chin turret operating two Browning
- machine guns located under the Bombardier's station.There are also two
- cheek guns located in this station.
-
- BOMB BAY
- --------
-
- Located just behind the Pilot's Compartment,ten 500lb bombs are stacked
- here and can be released electrically by the Bombardier or mechanically by
- any member of the crew.
-
- RADIO COMPARTMENT
- -----------------
-
- Just behind the Bomb Bay,accessed through a catwalk past the Bomb Bay is
- the Radio Compartment.All messages are transmitted and received here.
-
- BALL TURRET AND WAIST SECTION
- -----------------------------
-
- Behind the Radio Compartment and below the Waist Section is located the
- Ball Turret equipped with twin .50-cal. machine guns.Two flexible 0.50-cal
- machine guns are located on either side of the waist section manned by two
- waist gunners.
-
- TAIL GUNNER'S COMPARTMENT
- -------------------------
-
- Situated at the extreme end of the tail,this section has two direct
- sighted 0.50-cal. machine guns.
-
- -----------------------------------------------------------------------------
- THE FIRST MISSION
- -----------------------------------------------------------------------------
-
- [P.20]
-
- GETTING STARTED
- ---------------
-
- THE NOVICE FLIGHT SIM PLAYER
- ----------------------------
-
- If this is your first experience of a Microprose flight sim we suggest you
- follow this guide but take the Training option when it appears in the Main
- Bomber Screen.Follow this section until you come to the Training option.
- Select this option and follow all on-screen Supplement section in the
- Flying Fortress Technical Supplement.You may then return to,and complete,
- The First Mission.
-
- THE EXPERIENCED FLIGHT SIM PLAYER
- ---------------------------------
-
- If you are an experienced player of flight simulations you may wish to use
- this section as a guide to your first mission.You will be given a flavour
- of Flying,Navigating,Bombing and Combat Procedure.Do not worry about
- crashing or being shot at;you will be playing the simulation at the lowest
- level and it will be very forgiving when you make mistakes!
-
- CONTROL METHODS SUMMARY
- -----------------------
-
- Different computer systems have different methods of control so this
- manual,which is applicable for all computer systems,will refer to the
- Controller and the Selector.Get used to these terms and be familiar with
- your own particular control methods.
-
- THE CONTROLLER
- --------------
-
- The B-17 can be controlled using a Joystick,a Mouse or a keyboard.In this
- manual these methods of control will be referred to as the Controller.All
- game and simulation controls will be accessed by one,or a combination
- of,these three Controllers.
-
- THE SELECTOR
- ------------
-
- The simulation will ask you to select from a list of options,usually an
- Icon (a small picture) on a green button.In all cases you will be asked to
- press or click on the Selector.This will refer to the Joystick Fire Button,
- the Mouse Button (left hand),or certain Keyboard Buttons.
-
- [P.21]
-
- STARTING THE SIMULATION
- -----------------------
- This guide will take you through your first mission in the B-17 and is
- designed to get you into the air as quickly as possible.You will have a
- chance to choose a bomber,name it and give it your own choice of `nose
- art'. Then you will attend a Mission Briefing.When you are in the air be
- prepared to be shot at by flak guns and attacked be enemy fighters.
-
- Firstly,load Flying Fortress as specified in the Technical Supplement.
-
- SELECT BOMBER
-
- Once the game has loaded and the title sequences are completed,you will be
- asked to select a bomber from a choice of six on the Bomber Roster Screen.
-
- Press RESET BOMBER
-
- You will then be aked to give a Pilot's name.
-
- Enter your name using the keyboard.Press [Return] when you have finished
- typing.
-
- You will then be asked to choose a piece of `nose art' and then type in a
- name for your bomber.Press [Return] when you have finished typing.
-
- Once you have done this,press SELECT and you will see the Main Bomber
- Screen with your choice of `nose art' and name.
-
- Below the bomber you will see a row of option buttons.
-
- (Novice flight simulation players should now choose the Training option
- using the detailed Flight Supplement in the Flying Fortress Technical
- Supplement).
-
- Select MISSION BRIEFING
-
- [P.22]
-
- THE MISION BRIEFING
- -------------------
-
- Along with other crews you will be told about the target for today by the
- Target Operations Officer.The first few missions will usually be `milk
- runs',over short distances to not particularly well defended targets.
-
- Select MISSION and you will be given written details of the target.Study
- the details but do not worry about remembering them,you can always access
- mission details from the Navigator's position when you are in the bomber.
-
- Return to Mission Briefing and then select MAP to see the route to the
- target.Don't worry about the navigation at this stage,your Navigator will
- be fully briefed about the route.
-
- Return to the Mission Briefing screen and select RECON.This will show a
- short fly-by film of the Primary and Secondary Targets.Study the target
- identification chart in the Appendix and make doubly sure what your targets
- look like.
-
- Return to the Mission Briefing and press ACCEPT.
-
- You have completed your first Mission Briefing.
-
- [P.23]
-
- CONFIGURATION SCREEN
- --------------------
-
- (Also accessed later in the simulation by pressing ALT/C)
-
- This will allow you to set various options.
-
- Choose DIFFICULTY LEVELS.
-
- If you are new to Flying Fortress you are advised to stay in the lowest
- levels;it is highly unlikely that you have ever flown a simulation like the
- B-17 and even seasoned flight sim players will find it tricky at first.
- Remember,the B-17 is not a fast single seater,you will not be performing
- aerobatics and the successful Commander will be the one who can stay in
- formation and drop bombs accurately during a level bomb run.
-
- You and your crew will now be transported to your B-17.
-
- INSIDE THE B-17
- ---------------
-
- You will now be placed in the B-17.
-
- You will start every mission in the Pilot's seat looking out of the
- pilot's window in manual control of the Flying Fortress.
-
- Remember that,although you are the Commander,you may choose to be one of
- the Gunners for the entire mission and let the computer controlled crew
- perform their alloted tasks but for this First Mission Guide we suggest you
- try your hand at everything.If you are going to succeed in Flying Fortress
- you will need to aquire all-round skills.In this section you will perform a
- take off,bombing,gunnery and a landing.
-
- Press Cockpit View Left KEY [ (open square bracket key) and Right KEY] (close
- square bracket key) to look around you. You may also access more selective
- views from within the cockpit by pressing the KeyPad keys PGUP,PGDN,INS and
- DEL.
-
- You will not be able to see the Pilot's Instrument Panel Controls until
- you press KEY I.This will show you a full screen of dials and switches.
-
- Press KEY I to access the Pilot's Instrument Panel.The detailed Instrument
- Panel gives you all the information about the plane you are flying.Press
- View Left KEY [ (open square bracket key) and Right KEY ] (close square
- bracket key) to look around the Instrument panel.
-
- [P.24/25]
-
- PILOT'S INSTRUMENT PANEL CONTROLS
- ---------------------------------
-
- *NOTE:Pages 24 and 25 contains a diagram of the Instrument Panel.Obviously
- it's impossible to do it in ascii so I'm afraid I'll have to leave it
- out.
-
- [P.26]
-
- With the aid of the Illustration:
-
- Locate the Altimeter
-
- This dial shows height above sea level. The long dial shows hundreds of
- feet and the shorter dial shows thousands of feet.Always be aware of your
- flying height and keep an eye on this dial.
-
- Locate the directional Gyro
-
- This dial will show you your heading.A heading of 0 degrees is North,90
- degress is East,180 degrees is South and 270 degress is West.
-
- Locate the Airspeed Indicator
-
- This dial tells you the speed of the aircraft through the air in Miles Per
- hour from 0 to 500mph.
-
- Locate the Rate of Climb Indicator
-
- A visual indication of climb/dive angle measured in hundreds of feet per
- minute.Pointer on 0 means a Level Flight.
-
- SELECT KEY W to return to Pilot's Window View.
-
- Now you are ready to take off.
-
- Start all four engines in the sequence [CTRL]/1,2,3,4 (Hold down the
- [CTRL] key then press 1,2,3,4)
-
- Make sure Flaps are down (KEY F)
-
- Release Brake (KEY B)
-
- Increase the Throttle to all engines (KEY [PLUS] + ) until the B-17 begins
- to move.
-
- In any mission you are the lowest and rearmost aircraft in a V-shaped
- flying formation.The other B-17's will be assembling in formation around
- the airfield waiting for you to join them.Once you have got into formation
- (at the lowest level of difficulty just get close to the other planes) you
- will set off for the target.
-
- TAXIING TO THE RUNWAY
- ---------------------
-
- Steer by moving the Control Column (your Controller) left or right.
-
- Steer the bomber carefully to the edge of the take off runway.Try to line
- up the B-17 along the middle of the runway.
-
- You are clear for take off. There is no one else on the runway.
-
- [P.27]
-
- THE TAKE OFF
- ------------
-
- When you are on correct line apply maximum power to all four engines
- ([SHIFT]/[PLUS]+).Do not try to pull the plane into the air.Normally,when
- you reach an Airsped of 100-115 mph a gentle pulling back on the Control
- Column (your controller) will allow the plane to lift itself off the
- ground.The B-17 controls may feel sluggish compared to other flight
- simulators,but remember that this is a big,heavy airplane.
-
- After the airplane has left the ground and you are sure that you have
- sufficient flying speed raise the Landing Gear (KEY G).
-
- After reaching an airspeed of 130-150 mph,adopt the normal climb attitude
- (Rate of Climb Indicator at 200-300 feet per minute) and watch the
- Altimeter rise gently.Look out for your squadron formation.
-
- When you have located your squadron,fly as close to them as you can and
- join them in formation (complete the V shape).Level off by easing foward on
- the Control Column Controller.Do not try to attempt the mission out of
- formation,the results may be disastrous.
-
- THE CREW
- --------
-
- When you are cruising in the formation at a level altitude,return to the
- Pilot's Compartment Screen (KEY C) and check all the crew positions.Do not
- worry about flying the plane,the computer controlled Pilot will take over.
-
- The first screen you see will be the cut-away Compartment Screen.There are
- six of these in Flying Fortress each one corresponding to the manned
- sections in the bomber.These Compartment Screens enable you to control the
- aircraft general systems,damage,repairs etc. and the ten members of the
- crew.You may jump into each crew position or move crew members around the
- airplane.Remember that you cannot jump into any Compartment that does not
- have a crew member in it.
-
- Your first task is to give everyone on board their correct job.
-
- You will always begin missions from the Pilot's Compartment.Notice that
- there are three members of the crew pictured in the compartment and three
- out of the ten photos are clearly visible.These are the crew in this
- section waiting for you to assign them a position.
-
- [P.28]
-
- PILOT'S COMPARTMENT SCREEN
- --------------------------
-
- The Pilot is already assigned.The top control column icon should be
- highlighted.SELECT the fourth photo from the left on the top left hand side
- of the Compartment Screens (or click on the picture of the Co-pilot).Note
- that the selected photo now has a red border around it.This shows the crew
- member that you are controlling.You can only control one crew member at any
- one time.
-
- Now SELECT the second Control Column Icon.It will light up.You have now
- assigned the Co-Pilot.
-
- |--*--|
- |__|__| Control Column Icon.
- |
-
- Assign the Top Turret Gunner by selecting the one remaining photo in this
- Compartment screen that is clearly visible from the lower section and then
- select the Sight Icon.
-
- |
- --*-- Sight Icon.
- |
-
- This will also light up.Press KEY C to see the gun view.
- Press KEY M to assume manual control of the gun position.Make sure the guns
- are not aimed at any other plane in your formation and test fire them with
- your Selector.
-
- Press KEY C again to return to the Compartment Screen.Control of the gun
- position will return to the computer crewman.
-
- [P.29]
-
- You have now successfully assigned the three crew members who are
- positioned in the Pilot's compartment.Once again,don't worry about flying
- the airplane,the computer controlled Pilot will have taken over as soon as
- you left the Pilot's view.
-
- Position your Controller over the second crew member from the left at the
- top of the screen (it will be an unclear `grey-out' photo) and press the
- Selector.You will move foward to the Nose Section of the airplane.
-
- ^
- Select the Navigation Icon. __|__
- |
- |
-
- Check that is has lit up and press KEY C.You will see the Navigator's table.
-
- NAVIGATION AND WAY POINTS
- -------------------------
-
- Examine the route of the airplane and the pre-set Waypoints as detailed in
- the Mission Briefing.Move the Controller around to view the rest of the
- map.Your airplane should be marked on the map,on course for the target.At
- all times be careful not to press your Selector in this mode.You will reset
- the estimated position of the plane and,if you lose the formation,will
- almost certainly get lost.
-
- Return to the Nose Section (KEY C) Compartment Screen and click on the
- photo of the member of the crew at the bottom right.This is the Tail Gunner
- and you will be transferred to the Tail Gunner's Compartment Screen.
-
-
- Click on the sight symbol. |
- --*--
- |
-
- Press KEY C and you will enter the Tail Gun Compartment.
-
- Remember that to assume manual control of B-17 positions Pilot,Co-Pilot,
- Bombardier and all Gunners you must press KEY M.
-
- Leaving the crew view will always revert the position back to computer
- control.
-
- GUNNERY
- -------
-
- Gun controls are the same throughout the B-17.Guns are moved in Azimuth
- (left/right) and elevation (up/down) by operating the CURSOR KEYS or the
- Controller.
-
- The guns are aimed using the visible sight and fired by pressing the
- Selector,[SPACE] or [RETURN].
-
- [P.30]
-
- In the event of an enemy fighter attack you will receive messages over the
- Intercom panel giving you their `clock' postion.
-
- If you do see enemy fighters attacking the B-17 formation try and shoot
- them down.Holding the SHIFT button as you move the Controller will help you
- fine tune your gun sights onto the moving targets.
-
- If nothing of interest is happening you may choose to Accelerate Time
- (KEY ALT/A) in which case all events will happen much faster.Hold down the
- keys then release when you wish to return to normal time.
-
- You may choose to Skip Time (KEY ALT/T) provided the game is in a stable
- state.If you are in the middle of the combat or bombing sequence you will
- not be able to access this fuction.Whole chunks of the mission will be
- skipped when nothing is happening but the simulation will revert to normal
- time in the event of something important occuring.
-
- Return to the Compartment Screen (KEY C) and practice moving around the
- airplane by clicking on the crew photos.
-
- Note:Movement around the plane is by selecting the crew photos not by using
- the Move Crewman Icons.
-
- Assign the rest of the crew to positions in the bomber.
-
- Eventually,you will receive an Intercom signal that the bomber is near the
- target.
-
- BOMBARDIER
- ----------
-
- Locate the Bombardier (the first photo,top left) in one of the Compartment
- Screens and click on the Bombsight Icon.
-
- Press KEY C.You will now be transferred to the nose view of the B-17.
-
- Press KEY I to access the Bombardier's Instrument Panel.Here you will be
- able to aim and drop your bombs using the bombsight.
-
- Press KEY M to assume Manual Control of the Bombardier.
-
- Turn on the bombsight using KEY O.This key moves control of the plane from
- the Pilot to the Bombardier.You will now be able to `fly' the plane using
- the bombsight controls.
-
- Open the Bomb bay doors,by pressing KEY D.
-
- Use your Controller (Joystick,Cursor Keys) to adjust the bombsight
- tracking motor speeds left/right and up/down.
-
- [P.31]
-
- Identify the Primary Target.Be sure that you have identified the target
- correctly and take care to line up the B-17 in the correct bomb run.You
- will need to keep the target in the bombsight cross hairs for a minimum of
- 20 seconds of level flight.
-
- Line up the target with the bombsight by using your controller.As
- Bombardier,you are now flying the plane.Make sure you are tracking the
- correct target.The Bomb Release Cue Light will come on even if you track
- any normal buildings.It is there to tell you the bombs will hit the target
- you are tracking if you release at that point.It is not there to tell you
- which is the correct target.
-
- When you get the Bomb Release Cue light drop the bombs with your selector.
-
- The rest of the squadron will bomb with you as long as you remain in
- formation.
-
- When the bombs have been released.Close the Bomb Bay doors (KEY D) and
- return to the Compartment Screen (KEY C).Select the Pilot (third from the
- left) and fly the B-17 home with the formation.
-
- If you have assigned all crew members to their positions you can observe
- from their point of view by pressing Function keys F1 to F10.You can take
- over control of these positions (except Navigator or Radio Operator) by
- pressing KEY M.
-
- Tactical View (SHIFT/F7) and reverse Tactical view (SHIFT/F8) will give
- you an indication of any nearby activity.For example,if you released
- bombs,you will see them dropping on target;if you are near your base you
- will see the control tower.
-
- OUTSIDE VIEWS
- -------------
-
- Check through the available outside views to see if any of the other
- bombers in your formation have been damaged by flak or enemy
- fighters.Experiment with the other views detailed in the Key Reference
- Guide.
-
- LANDING
- -------
- When you are near the English base,you will receive a signal over the
- Message System giving you a heading to land on.If you are in control of the
- Pilot and do not wish to tackle landing,simply let the computer control the
- plane by pressing KEY M.Sit back and relax.The plane will be landed by the
- computer controlled Pilot.Watch the approach and landing run.It may help
- locate the Base in future when you are playing on a more difficult level.
-
- If you wish to land the plane,remember that you are on the lowest level of
- difficulty and can attempt a landing without damage to the bomber or the
- crew.
-
- [P.32]
-
- Approach the airfield in a rectangular pattern at about 800-1000 feet with
- an airspeed of 130-150 mph.Keep engines rpm's to 2000.
-
- Drop Landing Gear (KEY G).
-
- Line up the airplane carefully.
-
- Flaps down (KEY F).
-
- Reduce power on approach (KEY [MINUS] -) and continue to reduce power
- gradually down to 100-120 mph airspeed.
-
- Aim to make a 3 point landing (all three sets of wheels touching down at
- the same time).Do not tip the nose down.Try to land at about 110-120 mph.
-
- At the lowest level of difficulty your aim is to get the plane on the
- ground.
-
- After landing throttle back on all engines (SHIFT/[MINUS KEY]-),allow the
- plane to roll the entire length of the runway.
-
- Your first flight in Flying Fortress is over.
-
- You will now be Debriefed;told about the accuracy of your bombs and,perhaps,
- issued with decorations and promotions for you and your crew.
-
- If you have followed this guide then you will have covered the basic
- elements of the Flying Fortress simulation.But remember,the game is not
- just about bombing accurately on target,it's equally about the management
- of your crew and how you re-assign them when damage or injuries occur. See
- the section on Crew Management for more details.
-
- If you have felt that this section was too difficult to understand,you are
- advised to return to the Training base.Choose the TRAINING option in the
- Main Bomber Screen and consult the FLIGHT SUPPLEMENT in the Flying Fortress
- Technical Supplement.
-
- Good Luck!
-
- -----------------------------------------------------------------------------
- GAME CONTROLS,BOMBER AND CREW OPTIONS
- -----------------------------------------------------------------------------
-
- [P.36]
-
- GAME CONTROLS
- -------------
- THE CONTROLLER
- --------------
-
- The simulation can be controlled using a Joystick,a Mouse or the Keyboard.
- In this manual these control devices will be referred to as the Controller.
- All game and simulation controls will be accessed by one,or a combination
- of,these three Controllers.
-
- It is recommended that you fly the B-17 using a Joystick to give you the
- realistic `feel' of the plane.
-
- THE SELECTOR
- ------------
-
- The simulation will ask you to select from a list of options,switches or
- dials.In all cases,you will be asked to press,or tap,the selector.This will
- refer to the Joystick fire Button,the Mouse Button 9left-hand) or certain
- Keyboard Buttons.If you are controlling the simulation using the Keyboard,
- without the Mouse or the Joystick,then you can simulate mouse control using
- the Cursor Keys (Left/Right/Up/Down) for movement and Pad Home/Pad End for
- left/right buttons.
-
- COPY PROTECTION
- ---------------
-
- When the simulation has loaded you will be asked a question on the screen.
- Please refer to this Manual and type in the correct answer from the
- reference given.
-
- THE BOMBER ROSTER SCREEN
- ------------------------
-
- Pick one of the six airplanes in the squadron to be your bomber.
-
- If you wish to continue with your existing bomber,then simply highlight it
- with your Controller and press SELECT,you will then see a full screen image
- of the nose section of your Flying Fortress.You can also view details of
- each particular Flying Fortress history including all previous missions.
-
- SAVE/LOAD A CAMPAIGN
- --------------------
-
- You will have the option to Load an existing campaign.See the Flying
- Fortress Technical Supplement for details.
-
- [P.37]
-
- If this is your first mission,then select RESET BOMBER.The simulation will
- ask for your name,a piece of `nose art' from an available selection,and a
- name for your Flying Fortress.Type in your selection and press [RETURN].
-
- Once you have completed these selections you will be shown a full screen
- image of your particular bomber with your choice of `nose art' and the name
- you have chosen painted on it's side.Below this you will see a menu of
- options from where you can control all pre-flight functions in Flying
- Fortress.
-
- THE CREW PHOTO
- --------------
-
- Select this option to view the crew assigned to your B-17.The original
- crew assigned to you is the permanent crew.From the Crew Photo you can
- access the files of individual members and a summary of their Character
- Skills in:
-
- Gunnery
-
- Bombing
-
- Technical
-
- Medical
-
- Piloting
-
- Crew members will be better at their own speciality position than
- others ,but study the files carefully and make a note of any particular
- strengths or weaknesses.this may be a very important factor when it comes
- to commanding a damaged Fortress and getting it back home.Remember that you
- can't do everything yourself!
-
- Crewmen who survive missions will increase in skill and become better at
- their jobs.If one of your crew is wounded,you can pick a replacement from
- these files when you return from your mission.Replacement crew members will
- not be as good at the job as original crew members.When your original crew
- member is fit for duty,he will return to his old position and appear in the
- Crew Photo.
-
- You can always access all Crew Files from with the Compartment Screen.To
- check on the skills of each crew member click on the appropriate photo then
- select the Icon.
-
- When you have completed your crew selections return to the Main Bomber
- Screen.
-
- [P.38]
-
- MISSION BRIEFING
- ----------------
-
- This option will take you into the Mission Briefing Room where all combat
- missions begin.If you are in the middle of a campaign select this option
- and turn to the section in this manual on Mission Briefing.
-
- TRAINING
- --------
-
- This option allows you and your crew to go to the Training Base and
- practice aspects of Flying Fortress bomber operation.This is your chance to
- try take offs,landings and flying techniques using the Flight Supplement in
- the Flying Fortress Technical Supplement.You can return to training at any
- time when your plane is at your home base during your 25 missions and it's
- recommended that you do some training if you have not played the simulation
- for sometime.Select the TRAINING option and follow any on-screen prompts.
-
- BOMBER HISTORY
- --------------
-
- Every one of your 25 missions will be listed in the Bomber History file.
- this is the record of your bomber's performance during your tour of duty.
- Consult this file to remind yourself of previous missions and targets.
-
- ROSTER
- ------
-
- This option will return you to the Bomber Roster Screen showing the six
- Flying Fortresses available to your squadron.In the event of losing a
- bomber in action,replacement bombers will automatically appear on this
- screen.
-
- -----------------------------------------------------------------------------
- THE MISSION BRIEFING
- -----------------------------------------------------------------------------
-
- [P.42]
-
- BRIEFING ROOM
- -------------
-
- The Briefing Room is the place where all combat missions begin.You,your
- crew and other members of the Bombing Group are shown details of the
- targets with a map,a fly-by reconnaissance film and given the option to
- accept or decline the mission.Unless under special circumstances,it's not
- advisable to decline missions because this will affect crew morale,
- promotions and medals awarded.
-
- MISSION
- -------
-
- Details of the mission are shown in written form.Study the details
- carefully,but do not worry too much because you will have a copy of the
- mission orders with you on the plane,accessed by pressing KEY B from the
- Navigator's station.
-
- MISSION DETAILS
- ---------------
-
- Force on Target
-
- The Bombing Group force from your base.
-
-
- Date
-
- The date of the mission.
-
-
- Take Off
-
- The time of take off.
-
-
- Route Out
-
- Details of Waypoints.
-
- [P.43]
-
- Zero Hour (bombing)
-
- Estimated time for dropping the bombs.
-
-
- Bombing Height
-
- Ideal height from which bombs are to be dropped.
-
-
- Bomb Load
-
- The type of bombs you will be carrying.
-
-
- Turn From Turret
-
- After the bombs have been dropped,which way to turn from the target for
- home.
-
-
- Route Home
-
- The waypoints to return to your base in England.
-
-
- ETA English Coast
-
- Estimated Time of Arrival across English coast.
-
-
- Friendly Activity
-
- The amount of fighter escort cover you will have in the mission.
-
-
- Enemy Activity
-
- You will be warned of enemy flak and aircraft concentrations around
- cities,towns and airfields.
-
-
- Misc. Details
-
- Any other special circumstances will be made clear to the bombing crews.
-
- TARGETS
- -------
-
- PRIMARY
- -------
-
- You will be given details of the Primary Target for the bombing force.
- this is your main objective.In the B-17 you cannot save bombs for other
- targets,so study the Primary Target carefully.
-
- SECONDARY
- ---------
-
- The Secondary Target will be within easy reach of the Primary Target. It
- is there to give you another option in case of bad weather or temporary
- problems.It will not be as high a priority as primary and you must only
- resort to Secondary when it is clear that your main target is impossible
- to hit.
-
- [P.44]
-
- MAP
- ---
-
- Use the Controller to move around the Mission Map and study the routes
- carefully.The correct route is marked with two waypoints,Primary,Secondary
- Targets,and the route back to base.It's wise to know where you are at all
- times during the mission.Remember,if you lose the main formation you will
- be attacked mercilessly;a lone Fortress is the Luftwaffe's favourite
- target.Do not rely on navigation by ground features;five miles up you won't
- see very much and flying low will leave you exposed to anything the enemy
- flak gunners can fire at you.Although you can `hedge-hop' your way home,if
- you wish,the B-17 is a big target close to the ground.
-
- RECON
- -----
-
- The recon option shows you a fly-by view of the Primary and Secondary
- Targets taken by a reconnaissance aircraft.You may view the film as many
- times as you wish.
-
- DECLINE MISSION
- ---------------
-
- This option takes you back to the Main Bomber Screen.
-
- ACCEPT MISSION
- --------------
-
- When you have understood the mission,studied the map and seen the film of
- the target,you must formally accept the mission orders.Once you have
- accepted your mission from the Mission Briefing Room you will go to the
- CONFIGURATION SCREEN.
-
- CONFIGURATION SCREEN (ALT/C)
- ----------------------------
-
- Also accessed at any time during the mission by pressing KEYS ALT/C.
-
- The player may adjust a number of functions using this option:Detail
- Levels, Sound and Difficulty Levels.
-
- [P.45]
-
- Note that the difficulty Levels cannot be changed in the middle of a
- mission.The player must decide on his chosen level and will not be allowed
- to alter his choice until the end of the mission.
-
- DIFFICULTY LEVELS (ACCESSED FROM CONFIG. SCREEN KEY ALT/C)
- ----------------------------------------------------------
-
- Set the difficulty levels you feel confident of.At first you are advised
- to stay in the default level:the lowest level.It is highly unlikely that
- you have ever flown a simulation like Flying Fortress and even seasoned
- flight sim players will find it tricky at first.Remember that the B-17 is
- not a fast single-seater fighter,you will not be performing aerobatics and
- the successful Commander will be the one who can stay in formation and drop
- bombs accurately during a level bomb run.
-
- You will be given the choice of a number of options:
-
- LANDINGS
- --------
-
- No Crashes.
-
- No matter how fast (airspeed and vertical speed) the aircraft touches
- down,it lands safely.
-
-
- Easy Landings.
-
- If there is a crash,no crew members will be injured as a result of the
- crash.
-
-
- Realistic Landings.
-
- The aircraft must land correctly.If there is a crash crew members may be
- injured.
-
- BOMBS
- -----
-
- Faultless Bombs.
-
- Bombs will have a wider destructive radius and will always explode.
-
-
- Historical Bombs.
-
- An accurate simulation of 500lb bomb damage with the possibility of `duds'
- in any bomb load.
-
- MECHANICAL RELIABILITY
- ----------------------
-
- A Faultless B-17
-
- The B-17 will not suffer mechanical failure except by enemy action.
-
-
- Good Reliability.
-
- It is unlikely your B-17 will suffer from mechanical failure.
-
-
- Moderate Reliability.
-
- The most realistic level.
-
- GUN AMMUNITION
- --------------
-
- Unlimited Ammunition.
-
- The supply of ammunition to the guns will not be limited.you do not have
- to worry about running out of bullets in the middle of air combat.
-
-
- Historical Ammunition.
-
- You must manage your Gunners and make sure their firing is on target and
- not indiscriminate.
-
- GERMAN FLAK AND AIRCRAFT
- ------------------------
-
- Choose the levels of opposition for enemy flak and enemy aircraft (two
- values are set separately).
-
- Green
-
- Inexperienced
-
- Average
-
- Veteran
-
- Elite
-
- If you are not an experienced B-17 Commander then it's wise to keep to the
- lowest level of opposition.Obviosly,the rewards are greater if you can cope
- with the highest level of opposition and survive.
-
- After completing your choice of Configuration,you and your crew will be
- driven to your Flying Fortress and will be placed in the pilot's seat
- looking out of the Pilot's window.
-
- -----------------------------------------------------------------------------
- BOMBING OPERATION
- -----------------------------------------------------------------------------
-
- [P.50]
-
- THE SIX COMPARTMENT SCREENS
- ---------------------------
-
- The Compartment Screen options will appear once you have left the Pilot's
- seat (KEY C).These are the basic control screens that allow you to move
- around the B-17;control all bombing,navigating,radio room,gunnery,piloting,
- emergency functions and allow you to move your crew to new positions.
-
- BOMBER GUN AND CREW POSITIONS
- -----------------------------
-
- If you are not familiar with the Flying Fortress bomber positions take
- time to look around the different compartments and familiarise yourself
- with the functions of the ten man crew.
-
- The six sections are:
-
- PILOT'S COMPARTMENT
- -------------------
-
- The flight deck is between the Nose Section and the Bomb Bay.An elevated
- enclosure,it contains the Pilot (left seat) and Co-Pilot (right seat)
- flight controls and instruments.It also has a Sperry power turret with twin
- 0.50-cal. machine guns for the Engineer/Top Turret Gunner to operate.
-
- NOSE SECTION
- ------------
-
- The Nose Section provides a compartment for the Bombardier and the
- Navigator and an electrically powered Bendix chin turret located under the
- Bombardier's station and operated by him. There are also two cheek guns
- (port and starboard) located in this section.
-
- [P.51]
-
- BOMB BAY
- --------
-
- This is situated just behind the Pilot's Compartment.You cannot access the
- Bomb Bay until you have assigned a crew man to go there.This may be
- necessary if you are told that the Bomb Bay doors are jammed or the bombs
- have to be released manually.
-
- RADIO COMPARTMENT
- -----------------
-
- The Radio Operator sits behind the bombs.His compartment is accessed via a
- catwalk past the Bomb Bay.Like many B-17's of the period the Radio
- Compartment in Flying Fortress does not carry a gun.The Ball Turret Gunner
- is located in this section during take off.
-
- BALL TURRET AND WAIST SECTION
- -----------------------------
-
- Two flexible 0.50-cal. machine guns are located on either side of the
- waist section operated by two Waist Gunners.Behind the radio Compartment
- and below the waist section is located the Ball Turret equipped with
- 0.50-cal. machine guns to be operated by the Ball Turret Gunner.
-
- [P.52]
-
- TAIL GUNNER'S COMPARTMENT
- -------------------------
-
- Situated at the extreme end of the tail,this section has two direct sighted
- 0.50-cal. machine guns operated by the Tail Gunner.
-
-
- MOVING AROUND THE FLYING FORTRESS
- ---------------------------------
-
- Each of the compartment Screens show portrait photos of all ten crew
- members and complete pictures of those in position.`Grey-out' portrait
- photos are crew who are not in that compartment.
-
- Clear photos are crew available in that compartment.
-
- The photo in a red border is the crew member selected for control.There is
- always one crew member selected for control at any one time.
-
- [P.53]
-
- Four crew are situated in the top left-hand section and the remaining six
- in the bottom right-hand section.
-
- The crew are in their compartments but have not been assigned their
- correct positions.It's up to you to choose who does what,but as a guideline
- it is suggested you assign them their strongest position as follows:
-
-
- The top four (from left to right) The Lower six crew members (left to right)
-
- BOMBARDIER THE ENGINEER/TOP TURRET GUNNER
-
- NAVIGATOR THE RADIO OPERATOR
-
- PILOT THE BALL TURRET GUNNER
-
- CO-PILOT THE WAIST GUNNER (LEFT)
-
- THE WAIST GUNNER (RIGHT)
-
- THE TAIL GUNNER
-
- To select a crew member simply choose a photo with your Controller and
- click on that crew member (either Photo or picture in cut away) with your
- selector.If you select one of the `grey-out' photo's you will be taken to
- their compartment.(Do not use the Move Crewman Icons).
-
- The selected photo will then appear with a red border around it.To assign
- a postion click on the appropriate Icon (Pilot's control column,Gunsight
- etc).The Icon will light up.If you wish to de-select a position click on
- that Icon again.
-
- THE CREW
- --------
-
- The move Crewman Icons on the Compartment screens enable you to move
- undividual crew members to other compartments.It is suggested you do not
- access these functions until you have studied the section on Crew
- Management.In this section we are simply looking at the crew in the
- postions you have initially assigned them.
-
- [P.54/55]
-
- THE B-17 INSTRUMENT PANELS
- --------------------------
-
- *NOTE: At this point in the manual you will need to look at the .iff
- picture included with this file. It will show all the different
- icons/instrument panels ect. in the game. Simply cross reference
- the letter next to the icon with the list below to find out what
- it means.
-
- The Flying Fortress simulation contains four sets of Instrument Panels/
- Controls that you must become familiar with.Once you have selected the job
- Icon,KEY C will always take you back into the appropriate position.In the
- case of the Bombardier,Pilot and Co-Pilot KEY I will take you to their
- Instrument Panels.
-
- ICON A: Pilot/Co-pilot Instrument Panel
-
- ICON B: Bombardier Instrument Panel
-
- ICON C: Radio Room Instrument Panel
-
- ICON D: Navigator Instrument Panel
-
- ICON E: By selecting this symbol and pressing KEY C you enter the nearest
- gun position and man the machine guns.For example,in the Waist Guns/Ball
- Turret cut away there are 3 such icons to choose from;one for each manned
- machine gun.For more details see The Gunners:Defending the B-17.
-
- ICON F: Select this symbol to go to a turret/gun position and repair a
- turret that may be damaged by enemy action (the exception being the Ball
- Turret which cannot be repaired by the Gunner and has to be repaired by
- another crew member from within the fuselage).See section on Damage.
-
- ICON G: Select this symbol if a crew member in this section is injured. See
- section on Damage.
-
- ICON H: The player can order all of the crew to bail out of the Flying
- Fortress by selecting this button.
-
- ICON I: View a crew member's file.Select a current crew member and access
- this Icon to view his details.FUNCTION KEYS F1 to F10 will take you through
- other crew files.
-
- ICON J: Fight Fire in the appropriate compartment.
-
- ICON K: Go to turret/gun position and unjam guns.
-
- ICON L: Move selected crew member to the next forward compartment.
-
- ICON M: Move the selected crew member to the next rearward compartment.
-
- ICON N: Manually lower landing gear.
-
- ICON O: Manually raise landing gear.
-
- ICON P: Manually open bomb bay.
-
- ICON Q: Manually close bomb bay.
-
- ICON R: Manually release bombs.
-
- [P.56]
- VIEWS
- -----
-
- All the views in Flying Fortress are determined by the selected aircraft
- (your B-17,other B-17's,enemy fighters).Select the aircraft first (KEY X or
- Z)then the required view.The original aircraft chosen is your B-17 but you
- may wish to select other views of other aircraft.The simulation will
- remember the last chosen view of all other aircraft and return you to that
- view if you select it again.
-
- AIRCRAFT SELECTION
- ------------------
-
- KEY X - Next Aircraft
-
- KEY Z - Previous Aircraft
-
- GENERAL AIRCRAFT VIEWS
- ----------------------
-
- 3D views from current aircraft:
-
- SHIFT/F1 - Foward View
-
- SHIFT/F2 - Rear View
-
- SHIFT/F3 - Left View
-
- SHIFT/F4 - Right View
-
- SHIFT/F5 - Up View
-
- SHIFT/F6 - Down View
-
-
- External views that depend on context.From the aircraft,it's targets,
- bombs,airbase control tower ect:
-
- SHIFT/F7 - Tactical View
-
- SHIFT/F8 - Reverse Tactical View
-
-
- External view from notional chase plane:
-
- SHIFT/F9 - Chase View
-
- SHIFT/F10 - External View
-
- [P.57]
-
- Moving the remote camera:
-
- PAD PGUP - Pitch Up
-
- PAD PGDN - Pitch Down
-
- PAD INS - Rotate Left
-
- PAD DEL - Rotate Right
-
- PAD PLUS + - Zoom In
-
- PAD MINUS - - Zoom Out
-
-
- B-17 SPECIFIC VIEWS
- -------------------
-
- This can be used as a shortcut to access all game positions quickly
- without going through Compartment Screens.All postions must be assigned in
- order to get crew action views otherwise you will see the compartment view.
-
- F1 - Bombardier
-
- F2 - Navigator
-
- F3 - Pilot
-
- F4 - Co-Pilot
-
- F5 - Enginerr/Top Turret Gunner
-
- F6 - Radio Operator
-
- F7 - Ball Turret Gunner
-
- F8 - Left Waist Gunner
-
- F9 - Right Waist Gunner
-
- F10 - Tail Gunner
-
- KEY C - Will take you to last selected crew member if the current view
- is not a crew view.
-
- KEY A - Aircraft Status/Damage View
-
- [P.58]
-
- CREW VIEWS
- ----------
-
- These provide views through the eyes of the crew members and various
- external views while allowing the player to watch or control the actions of
- the crew members.
-
- C - Compartment View/Action View Toggle.
-
- I - Instrument Panel/Equipment View (Bombardier and Pilot/Co-Pilot
- Only).
-
- W - Window View (3D view through aircraft window).
-
- E - External View (3D view from remote camera).
-
-
- OTHER CONTROLS
- --------------
-
- Flying Fortress allows you to access each of the 10 crew members on the
- plane but you need not take over from the computer control.If you wish to
- assume control of any position (except Navigator or Radio Operator) press
- KEY M.Similarly,if you wish to return to computer control,for example you
- do not want to handle a difficult landing and want to stay in that position
- view,press KEY M again.In all cases when you return to the Compartment
- Screens KEY C,the postion will automatically revert to computer control.
-
- CONFIGURATION SCREEN (ALT/C)
- ----------------------------
-
- Available primarily after you have accepted the Mission Briefing,the
- Configuration Screen can also be accessed at any time during the mission.
- The player may adjust a number of functions using this option:Detail
- Levels,Sound and Difficulty Levels.Note that the Difficulty Levels cannot
- be changed in the middle of a mission,the player must decide on his chosen
- level and will not be allowed to alter his choice until the end of the
- mission.
-
- ACCELERATE TIME (ALT/A)
- -----------------------
-
- This function will accelerate the speed of the game by a factor of 5. Hold
- down the keys and release when you wish to return to normal time.
-
- SKIP TIME ON/OFF (ALT/T)
- ------------------------
-
- This function will skip chunks of the game but will revert to normal time
- in the event of something happening that's important to the mission.
-
- [P.59]
-
- ADJUST DETAIL LEVEL (CYCLE THROUGH ALT/D)
- -----------------------------------------
-
- Also accessed from the Configuration Screen.You can cycle through a number
- of detail levels at any time by pressing ALT/D.The simulation will play
- smoother and faster with less detail turned on.
-
- FILM DIRECTOR MODE TOGGLE (ALT/M)
- ---------------------------------
-
- Choose this function to view all the action around you.There is a lot
- happening in Flying Fortress you may never get to see.Film Director Mode
- will cut to the most exciting events of the mission.
-
- PAUSE GAME/RESUME GAME (KEY P)
- ------------------------------
-
- The simulation will freeze immediately until the key is pressed again.
-
- QUIT TO DOS (CTRL Q)
- --------------------
-
- If you wish to jump out of the simulation and return to your particular
- Disk Operating System.
-
- SOUND LEVELS (ALT/S)
- --------------------
-
- Also accessed from the Configuration Screen. Adjust the simulation sound
- to the level of your choice at any time by pressing ALT/S.
-
- HIDE GAME (ALT/B)
- -----------------
-
- Immediately pauses the simulation and clears the screen,concealing what
- software is really running on the computer.To resume press the keys again.
-
- -----------------------------------------------------------------------------
- THE PILOT,CO-PILOT AND FLIGHT CONTROLS
- -----------------------------------------------------------------------------
-
- [P.62]
-
- FLIGHT: A BASIC INTRODUCTION
- ----------------------------
-
- LIFT
- ----
-
- Aircraft fly because of air pressure difference as air flows over and
- under the wing.The wing design and airflow result in air moving faster over
- the top than over the bottom.This causes high pressure beneath the wing and
- low pressure above it.The wing is pushed upward,providing lift.If the
- difference is great enough,the upward lift is greater than the plane's
- weight (i.e the force of gravity).
-
- [P.63]
-
- THE FOUR FORCES
- ---------------
-
- Aircraft in flight have four basic forces acting on them.Thrust pushes
- the planes forward depending on engine power.Drag reduces the effect of
- thrust,but is relatively constant.Therefore,when horizontal,more thrust
- means faster forward velocity.Gravity pulls the plane toward the ground,
- regardless of the plane's attitude.Lift pushes upward from the wings,
- directly opposing gravity when the wings are level.
-
- SPEED AND LIFT
- --------------
-
- The amount of lift generated by the wing varies with airspeed.The faster
- the plane flies,the faster air flows,so greater the pressure difference. If
- your plane is in level flight at a certain speed,reducing the speed reduces
- lift,causing a descent (even though you didn't nose down).
-
- THE FLIGHT SIMULATOR
- --------------------
-
- To access all flight controls you must choose the Pilot or Co-Pilot photo
- from the Compartment Screen,then select the Control Column Icon.
-
- KEY C will place you inside the Pilot's Compartment and give you a view
- out of the cockpit.
-
- By pressing KEY [ (open square brackets) you can move the view left and by
- pressing KEY ] (closed square brackets) you can move the view right.You may
- also access more selective views from within the cockpit by pressing the
- Pad Keys PGUP,PGDN,INS and DEL.
-
- To view the B-17 Pilot's Instrument Panel press KEY I.
-
- The B-17 has numerous dials and switches which you should become familiar
- with.Study the Pilot's Instrument Panel Diagram on pages 64-65 of the
- manual.
-
- Press KEY [ (open suare brackets) to move your view left and KEY ] (closed
- square brackets) to move your view right.
-
- You can easily raise you view away from the Instrument Panel by selecting
- KEY W.
-
- Press KEY I to return to Instrument Panel View.
-
- KEY M will always toggle player/computer control.The default (existing
- mode) will be computer control,except at the beginning of the mission when
- you will be in the position of the Pilot.KEY M will not affect Navigator or
- Radio Operator Controls.
-
- Press KEY C to return to Compartment Screen.
-
- [P.63/64]
-
- *NOTE:Pages 63 and 645 contains a diagram of the Instrument Panel.Obviously
- it's impossible to do it in ascii so I'm afraid I'll have to leave it
- out.
-
- [P.66]
-
- THE INSTRUMENT PANEL
- --------------------
-
- Study the diagram of the Pilot's Instrument Panel.It's important that you
- are familiar with the location of all dials and switches.Take particular
- care to understand the location of:
-
- The Altimeter
-
- This dial shows height above sea level.The long dial shows hundreds of
- feet and the shorter dial shows thousands of feet.Always be aware of your
- flying height and keep an eye on this dial.
-
- The Directional Gyro
-
- This dial will show you your heading.A heading of 0 degrees North,90
- degrees is East,180 degrees is South and 270 degrees is West.
-
- The Airspeed Indicator
-
- This dial tells you the speed of the aircraft through the air in Miles per
- Hour from 0 to 500 mph.
-
- The Rate of Climb Indicator
-
- A visual indication of climb/dive angle shown as hundreds of feet per
- minute.Pointer on 0 means a Level Flight.
-
- The Landing Gear Indicator
-
- A visual indicator that the Landing Gear has been raised or lowered.In
- event of damage you may have to operate the gear manually.
-
- The Flaps Indicator
-
- Flaps are the trailing edge of the wings that when lowered,enable the
- aircraft to get extra lift at take off and slow down for a landing.
-
- You must be aware of the following functions:
-
- MOVE CONTROL COLUMN ELEVATOR,AILERONS (JOYSTICK,CURSOR KEYS)
- ------------------------------------------------------------
-
- Ailerons are lateral control flaps at the rear of the airplane main wing
- tips.Raised or lowered by moving the Control Column left/right will make
- the plane turn to the left or right.
-
- Elevators are the horizontal portions of the tail.When pushed up/down by
- pushing the Control Column up/down will make the plane dive or climb.
-
- [P.67]
-
- RUDDER LEFT/RIGHT (< >)
- -----------------------
-
- Rudder controls left/right will swing the nose of the plane left/right by
- moving the trailing edge vertical segment of the tail left/right.
-
- THE FOUR ENGINES
- ----------------
-
- The Flying Fortress is a large four-engined bomber and this simulation
- provides seperate controls for each of the four engines.These enable player
- to `feather the props' (turn the engines off and the propeller blades end
- on) in the event of fire or malfunction,extinguish fires and alter
- individual throttle settings.Engine number 1 is the left outboard egine
- from the Pilot's View followed by 2,3,4 in sequence.
-
- All numeric keys are on the top row of the main computer keyboard.
-
- 1,2,3,4 - Increase power on individual engines 1-4.
-
- SHIFT/1,2,3,4 - Maximum power on engines 1-4.
-
- 5,6,7,8 - Decrease power on individual engines 1-4.
-
- SHIFT/5,6,7,8 - Minimum power on egines 1-4.
-
- PLUS KEY + - Increase power on all engines.
-
- SHIFT/PLUS KEY + - Maximum power on all engines.
-
- MINUS KEY - - Decrease power on all engines.
-
- SHIFT/MINUS - - Minimum power on all engines.
-
- CTRL/1,2,3,4 - Start/stop (feather) engines 1-4.
-
- ALT/1,2,3,4 - Fire extinguisher on engines 1-4.
-
-
- OTHER PILOT CONTROLS
- --------------------
- Note that any control that starts a motor will take time to function. Its
- effect will not be instant.
-
- KEY G - Landing Gear Up/Down (starts motors).
-
- KEY F - Flaps Up/Down Toggle.
-
- KEY B - Brakes On/Off.
-
- KEY D - Bomb Bay Doors Open/Closed (starts Motors).
-
- NB The following is a guide to take off/flight/landing.For more detailed
- information please consult the FLIGHT SUPPLEMENT in the Flying Fortress
- technical Supplement.
-
- [P.68]
-
- THE TAKE OFF
- ------------
-
- You will begin every mission in the Pilot's seat in Player Control.
-
- In each mission your B-17 is the last element in a 3 plane `V' that will
- assemble in a flight of 6 or 9 Fortresses depending on the formation to be
- flown.The other planes will already be in the air assembling in formation.
- You must take off and join them before they can set off for the target.
-
- STARTING ENGINES
- ----------------
-
- Start all four engines in the sequence (CTRL/1,2,3,4).
-
- Increase the Engine Throttle controls (1,2,3,4).
-
- Release the Brake (B).
-
- The B-17 will now begin to move.
-
- Check that you can easily flip from Pilot's Instrument Panel (KEY I) to
- Window View (KEYW) to see flight formation.
-
- TAXIING AND STEERING
- --------------------
-
- Steer the B-17 by using your controller.Gentle left/right will produce a
- slow turn in the chosen direction.
-
- Stay on the correct path.Do not stray onto the grass.
-
- Steer the bomber carefully to the edge of the take off runway.Try to line
- up the B-17 along the white dotted line.
-
- FLAPS
- -----
-
- Check out Flaps are Down (KEY F).
-
- TAKING OFF
- ----------
-
- Apply maximum power to all four engines (SHIFT/PLUS +).Do not try to pull
- the plane into the air.Normally,when you reach an Airspeed of 110-115 mph a
- gentle `pulling back' on the Controller will allow the plane to lift itself
- off the ground.The B-17 controls may feel sluggish compared to other flight
- simulators,but remember that this is a big,heavy airplane.
-
- After the airplane has left the ground,and you are sure that you have
- sufficient flying speed,raise the Landing Gear (KEY G).Check that this has
- happened with the appropriate Outside View.
-
- [P.69]
-
- After reaching an airspeed of 130-150 mph,adopt a normal climb attitude
- with the rate of Climb Indicator pointer at 200-300 hundred feet per minute
- and watch the Altimeter rise gently.
-
- CLIMBING AND CRUISING
- ---------------------
-
- The rate at which an airplane will climb is obtained directly from the
- differemce between the power required for a level flight and the power
- available from the engines.This is the reserve power that is available for
- climbing.
-
- Make your climb at 130-150 mph.Remember decreasing atmospheric pressure as
- you climb causes the airspeed indicator to show an airspeed lower than your
- true airspeed.
-
- The turbo superchargers will come on automatically as you gain altitude.
- The booster pumps will operate after you have passed 10,000 ft and the crew
- will wear oxygen masks above this altitude.
-
- Smooth steady flying is very important.This will cut fuel consumption,
- increase rate of climb and reduce engine wear.Always keep one eye on the
- instruments.They are are there to tell you how your plane is performing.
-
- Continue your climb to about 300 feet above the desired cruising height
- (in Mission Briefing),level off,drop the nose slightly and you will pick up
- speed.Reduce power to your cruising setting.Drop to cruising altitude
- gradually.
-
- Change Flaps to Up (KEY F).
-
- FLIGHT CHARACTERISTICS
- ----------------------
-
- TURNS
- -----
-
- The B-17 has good directional stability.Dropping one wing will produce an
- effective turn.
-
- In shallow turns load factors are small,but this increases as the turn
- gets steeper.Banking at 10 degrees produces a load factor of 1.5,but at 70
- degrees this becomes 3.0.In heavily loaded aircraft this could cause
- structural failure.
-
- STALL AND RECOVERY
- ------------------
-
- The B-17 has good stall characteristics.The tendency to roll is minimised
- by the large vertical tail.
-
- To recover from a stall dive at about 30 degrees and regain airspeed for
- normal flight.The primary aim is to recover from the dive smoothly.
- Excessive diving to regain airspeed is unnecessary.
-
- [P.70]
-
- SPINS AND DIVES
- ---------------
-
- It's extremely difficult to accidentally spin the B-17 because of its
- directional stability.Diving the plane presents no danger but be aware the
- recovery from a dive must be smooth and gradual.
-
- FORMATION
- ---------
-
- Once you have joined the other planes of your squadron in formation,the
- flight will strike out towards the first Waypoint.You are not the leader of
- the formation so if you choose to drop out of formation,for whatever
- reason,the others will not follow you.
-
- ACCELERATE TIME
- ---------------
-
- You may choose to speed up the time it takes to travel to the target by
- pressing ALT/A.Keep the buttons pressed and release if you wish to return
- to normal time.
-
- SKIP TIME
- ---------
-
- You can choose to lose chunks of time when nothing happens by accessing
- this function.If anything dramatic does happen Skip Time Function will stop
- and you will be returned to normal time.
-
- LANDINGS
- --------
-
- At the lowest level of difficulty it will be sufficient if you can touch
- down on the runaway.However,if you do not wish to land the plane but want
- to remain in the Pilot's view you can press KEY M and let the computer
- controlled Pilot take over all landing functions.
-
- TRAFFIC PATTERN (FOR REALISTIC LANDINGS)
- ----------------------------------------
-
- On most B-17 bases the traffic pattern (the flight path to line up for
- Final Approach) is rectangular in shape. Fly a large rectangular path over
- the airfield at about 800-1000 feet in altitude.Fly the pattern at 130-150
- mph IAS.Lower flaps (KEY F) when you turn on to the base leg (the last turn
- before final approach) and keep your airspeed down to 100-120 mph.
-
- You may receive messages from the ground control tower to direct you down.
- It may happen that you will have to circle waiting for other squadrons to
- land.Be patient and check that all the crew are in their correct landing
- positions.
-
- [P.71]
-
- If you are attempting a crash landing you should place all crew except the
- pilot in the Radio Compartment.There will be less chance of injury there.
-
- Drop Landing Gear (KEY G).Check that this has happened.If the gear motors
- are not working go to the Manual Loading Gear Icon in the Pilot's
- Compartment screen.
-
- FINAL APPROACH
- --------------
-
- The approach is basically a controlled glide,with flaps down,and in which
- power is used to maintain an accurate landing position.
-
- Reduce power gradually (MINUS KEY -) until the desired airspeed (about 110
- - 120 mphh) and rate of descent have been established.Touch down gently
- trying to land all wheels on the runway at the same time.Drop to minimum
- throttle.
-
- LANDING ROLL
- ------------
-
- When you have landed make sure you use the entire runway for the landing
- roll.Do not apply the brakes too early.Apply the brakes (KEY B)when you feel
- the plane slowing down from its roll.The B-17 should then slow down and
- stop.
-
- Once you have landed,the mission is effectively over and you will leave
- your B-17 for Mission Debriefing and Medals and Promotions.
-
- GOOD/BAD LANDING
- ----------------
-
- At the higher levels of difficulty a good landing will help your prospects
- for promotions and medals.A dangerous landing will not only damage you
- bomber but also reduce the morale of your crew and make them less effective
- in future missions.
-
- -----------------------------------------------------------------------------
- THE BOMBARDIER
- -----------------------------------------------------------------------------
-
- [P.74]
-
-
- ACTION VIEWS
- ------------
-
- By selecting the Bombardier photo (first left,top left),the Bombardier
- icon and pressing KEY C from the Compartment Screen you will enter the
- Bombardier's position.Here you will be able to choose from 3 Bombardier
- action views:
-
- THE BOMBSIGHT VIEW (KEY I)
- --------------------------
-
- Looking through the Norden Bomsight at the ground detail below with 4
- indicator lights for Bomb Sight,Bomb Doors Open,Bomb Release Cue,Bombs
- Gone.This is the view you should go to when approaching the target.
-
- WINDOW VIEW
- -----------
-
- This option allows a view out of the Plexiglas nose section from the
- Bombardier's position.
-
- EXTERNAL VIEW
- -------------
-
- This option allows an external view of the B-17.(Press KEY W to return to
- Window View).
-
- RETURNING TO COMPARTMENT SCREENS (KEY C)
- ----------------------------------------
-
- You can always return to the Compartment Screen by pressing KEY C.
-
- BOMBARDIER'S CONTROLS
- ---------------------
-
- Press KEY M to assume manual control.
-
- BOMB BAY DOORS (KEY D)
- ----------------------
-
- Starts the motors to open/close the bomb bay doors.
-
- In the event of damage,the doors can be opened manually by returning yo
- Compartment View (KEY C) and choosing a crew member to go to the Bomb Bay
- Compartment.Three Icons will appear that enable that crew member to:
-
- Open Doors Close Doors Manually trigger the dropping
- of the bombs.
-
- *NOTE: Please refer to the .iff files included with this file to view the
- icons mentioned above.
-
- When you are in the Bomb Bay you may view Bomb Bay operation by pressing
- KEY C.
-
- [P.75]
-
- BOMBSIGHT CONTROLS
- ------------------
-
- Bombsight On/Off KEY O.
-
- KEY O will turn the bombsight On/Off and allow control of the plane via the
- bombsight.But you must have already assumed manual control of the Bombardier
- KEY M.
-
- Your Controller (Joystick,Cursor Keys) will adjust the bombsight tracking
- motor speeds left/right and up/down.
-
- To release the bombs press [SPACE/RETURN/OR SELECTOR]
-
- IDENTIFYING THE TARGET
- ----------------------
-
- When the bombing force is an appropriate number of miles from the target
- there will be a warning issued from Bomb Group Leader.If you are intending
- to be the Bombardier(and the rewards will be greater if you are),give
- yourself plenty of time to get into position and familiarise yourself with
- the bomb controls.Press KEY M for manual control.
-
- The primary aim of the mission is to drop the bombs on the correct target
- accurately and promptly.Be sure that you have identified the target
- correctly and take care to line up the B-17 in the correct bomb run.The
- Bombardier will need at least 20 seconds of level flight to track the
- target.The bombsight cross hairs must stay on the target until the Bomb
- Release Cue lights up.You must try to forget about the flak and enemy
- fighters during this time.
-
- PRIMARY
- -------
-
- This is your main objective and will earn you better rewards and
- promotions if you achieve it.Study details of the target and be aware of
- what to look for.
-
- SECONDARY
- ---------
-
- If the Primary is impossible you must switch to the Secondary Target.This
- will often be a lower priority target and will not be very far from the
- Primary Target.Issue the Abort Primary Target Message on the radio and set
- the new heading.
-
- Random ill-directed bombing will be penalised.However,if bombs are
- jettisoned to preserve the safety of the crew and the bomber there will be
- no penalty imposed by Bomber Group.
-
- [P.76]
-
- BOMBING PROCEDURE
- -----------------
-
- THE IDEAL LINE
- --------------
-
- Make sure the target is lined up perfectly with the cross-hairs on the
- bombsight.Try to aim for the centre of a block or rectangular building. You
- will have to keep the target in the cross-hairs for a minimum of 20 seconds
- by using your Controller. When the Bomb Release Cue lights up,release the
- bombs by pressing the Selector.
-
- OVERSHOOTING THE TARGET
- -----------------------
-
- Make sure you are tracking the correct target,the cue light will come on
- even if you track any normal buildings;it does not know what your correct
- target looks like.It is only there to tell you that the bombs will hit the
- target you are tracking if you release at that particular point.
-
- GO AROUND AGAIN
- ---------------
-
- If you fail to hold the bomber on target you may find that you can
- transmit a radio message to the rest of the formation to go around again.
- If no message is available you will have to transmit Abort and go to the
- Secondary Target.
-
- THE BOMBING FORMATION
- ---------------------
-
- The rest of the squadron will bomb with you as long as you remain in the
- formation.If you choose to leave formation or have to drop out because of
- mechanical difficulty the others will not stay with you. You may be able to
- repair damage and try to find the formation again.
-
- [P.77]
-
- DAMAGE
- ------
-
- If the bomb bay doors or bomb sight are completely out of action and the
- bomber goes to the target,the Commander will be credited with a `Near
- Miss'.Carrying on with the mission,under adversity is recommended for
- Rewards and Promotions.
-
- BOMB BAY VIEWS
- --------------
-
- If you wish to see the bomb bay opening and closing and the bombs dropping
- from inside the compartment,then you must take a crew member to the bomb
- bay using the Move Crewman Icons.
-
- KEY C will give you a down view of the bombs,KEY E will give you an
- external view and KEY W will return you to the bomb bay view.
-
- TACTICAL VIEWS OF BOMBS (SHIFT F7/SHIFT F8)
- -------------------------------------------
-
- If you wish to follow the bombs dropping on to the target you can do so by
- using Tactical View and Reverse Tactical View.You may have to Zoom In/Out
- (PAD PLUS +/PAD MINUS -) and pitch/rotate to get the best view of the bombs
- hitting (or missing) the target.
-
- ON/OFF TARGET
- -------------
-
- A mission is deemed successful by the amount of damage done to target.If a
- Commander does not drop the bombs on the correct place the mission will be
- classed a failure.Also,you must be the one to drop the bombs:if a computer
- -controlled crewman drops them,the player will only receive minimal credit.
-
- -----------------------------------------------------------------------------
- THE NAVIGATOR
- -----------------------------------------------------------------------------
-
- [P.80]
-
- The Navigator's Panel is accessed be selecting the Navigator's photo
- (second from the left,top left section),selecting the Navigation Icon on
- the Nose Section Compartment Screen then pressing KEY C.
-
- THE MAP
- -------
-
- You are placed in the Navigator's seat and have a scrolling view of a map
- of Europe open on a table in front of you.This shows the mission route as
- detailed in the Mission Briefing.The Navigator can access Mission Briefing
- details by pressing KEY B.
-
- SETTING COURSE
- --------------
-
- The route to and from target with all Waypoints is already marked on your
- map.An aircraft marker shows the Flying Fortress estimated position and
- bearing.A navigation marker shows the bearing from the estimated position
- to the marker.
-
- CONTROLS
- --------
-
- ESTIMATED POSITION
- ------------------
-
- Normally you will not change your estimated position.The position
- estimated by your Navigator may not be 100% correct but be careful setting a
- new course.You must be sure of exactly where you are before you reset any
- navigation markers or you will risk getting lost.
-
- [P.81]
-
- WOUNDED NAVIGATOR
- -----------------
-
- If your Navigator is injured and unable to continue in his position,he
- will not be able to estimate the B-17 position and the aircraft marker will
- cease to move along the target routes.If you are in formation,stay with the
- formation and they will lead you to the target and return to base.Choose
- the member of crew who has the best navigation skills to take over.
-
- FIXING YOUR POSITION
- --------------------
-
- If you are out of formation,you will have to find out where you are and fix
- that position on the map.Be extremely careful doing this for if you fix an
- incorrect position you will find it very difficult to get back to base.You
- will have to fly low over recognisable features such as rivers,and ports.
-
- Move the Navigation marker with the Cursor Keys/Mouse controllers.
-
- Fix your estimated position by moving your controller across the map and
- clicking with your Selector.The aircraft symbol will move to where you have
- set it.Remember that the bearing you get from the aircraft cursor will be
- the reading from your estimated position.
-
- SYSTEM DAMAGE
- -------------
-
- If your navigation system is completely out of action you will have to
- navigate home using ground features,the map and compass readings.
-
- Return to Compartment Screen by pressing KEY C.
-
- -----------------------------------------------------------------------------
- THE RADIO OPERATOR AND INTERCOM SYSTEMS
- -----------------------------------------------------------------------------
-
- [P.84]
-
- The Radio Operator can be be accessed by selecting his photo(second from
- the left,bottom right of the screen),the Radio Icon from the Radio room
- Compartment and then pressing KEY C.
-
- Here,you will be able to send receive and monitor all messages to and from
- base or other bombers in the formation.
-
- VIEWS
- -----
-
- The view shows a log of important events and messages received or messages
- availble for transmission.
-
- RADIO OPERATOR CONTROLS
- -----------------------
-
- The log book has a series of Icons with which the player can access
- messages received,times received and a history of the transmission. You can
- select radio Transmit and click on a series of messages that appear at
- appropriate times during the mission from transmission.
-
- Messages are recorded on the order sent and received during flight and can
- be retrieved and read.If anyone elese takes the position of the Radio
- Operaror without high technical skill some messages may not be recorded.
-
- The Mouse/Cursor Keys Controler can be used to move a pointer and click on
- various Icons/Messages that appear to the side of the log book.
-
- DISPLAY MESSAGE/EVENT LOG
-
- DISPLAY RADIO MESSAGE MENU
-
- SELECT RADIO MESSAGE FOR TRANSMISSION.(SELECTED MESSAGE IS HIGHLIGHTED.)
-
- TRANSMIT SELECTED MESSAGE
-
- [P.85]
-
- THE INTERCOM
- ------------
-
- The intercom operates from all internal bomber views/screens and provides
- simple messages about internal/external events.The messages appear in a
- pop-up window,usually with a photo of the issuing crew member.
-
- EXTERNAL MESSAGES
- -----------------
-
- A series of messages about external events such as enemy fighter attacks
- will be displayed on the intercom for example:
-
- [AIRCRAFT] AT [CLOCK POSTION] [HEIGHT]
-
- [PARACHUTE AT [CLOCK POSTION] [HEIGHT]
-
- FLAK AT [CLOCK POSTION] [HEIGHT]
-
-
- AIRCRAFT=B-17,ESCORT OR FIGHTER
-
- CLOCK=12 O'CLOCK [AHEAD],6 O'CLOCK [BEHIND] ECT.
-
- HEIGHT=HIGH,LEVEL,LOW RELATIVE TO BOMBER
-
-
- INTERNAL EVENTS
- ---------------
-
- A series of messages about internal events will be displayed for example:
-
- [CREW MEMBER] WOUNDED
-
- [CREW MEMBER IN RELEVENT COMPARTMENT] REPORTS [BOMBER SYSTEM] PROBLEM.
-
- REPORTS OF DAMAGE TO WINGS AND ENGINES ARE REPORTED BY CO-PILOT.
-
- [CREW MEMBER] NOW IN [COMPARTMENT]
-
- [CREW MEMBER] MANNING [GUN POSITION]
-
- [CREW MEMBER] TREATING [WOUNDED CREW MEMBER]
-
- [CREW MEMBER] REPAIRING [BOMBER SYSTEM]
-
- [NAVIGATOR POSITION CREW MWMBER] REPORTS BOMBS AWAY!
-
- [BALL TURRET GUNNER POSITION CREW MEMBER] REPORTS BOMB BAY DOORS OPEN!
-
- [BALL TURRET GUNNER POSITION CREW MEMBER] REPORTS BOMBS AWAY!
-
- [RADIO OPERATOR POSITION CREW MEMBER] REPORTS INCOMING MESSAGE.
-
-
- NB The model B-17 you are flying does not have a radio room Gun position.
- The gun was dispensed with in May 1944 as being the least used in action.
-
- -----------------------------------------------------------------------------
- CREW MANAGEMENT SYSTEMS
- -----------------------------------------------------------------------------
-
- [P.88]
-
- INTRODUCTION
- ------------
-
- The crew of the B-17 are specialists in their particular skill but have to
- be prepared to do each others' jobs in the event of injury.The player, as
- Commander,must be able to manage the crew and re-allocate them to other
- positions in an emergency.Special skills must be studied by the player and
- choices made when the need arises.
-
- Consult the individual Crew Files at any time by selecting the Icon from
- any of the Compartment Screens.
-
- At the start of the simulation the 10 man crew will be in their correct
- compartments but not in position (the Ball turret Gunner will be in his take
- off position in the Radio Compartment).Assign them to their particular jobs
- as detailed in the Bomber Operation section.
-
- VIEWING THE TEN CREW POSITIONS
- ------------------------------
-
- Once all positions have been assigned to the ten crew members,the player
- can choose to view any one of them by pressing FUNCTION KEYS F1 to F10.This
- is also a shortcut to access all game positions quickly without going
- through the Compartment screens.
-
- F1 The Bombardier F6 The radio Operator
-
- F2 Navigator F7 Ball Turret Gunner
-
- F3 Pilot F8 Left Waist Gunner
-
- F4 Co-Pilot F9 Right Waist Gunner
-
- F5 Engineer/Top Turret F10 Tail Gunner
- Gunner
-
- If your current view is not a Crew View (for example,you are watching an
- enemy fighter) KEY C will return you to the last selected crew member.
-
- `JUMPING' INTO POSITION
- -----------------------
-
- The player can also choose to `jump' into any crew members position. KEY M
- will toggle computer/manual control of the crew positions (except Navigator
- and Radio Operator).In fact,the rewards are greater if the player is the
- one who has aimed the bomsight,dropped the bombs and shot down most of the
- enemy planes.
-
- [P.89]
-
- CREW SKILLS
- -----------
-
- Crew skills are show in the crew files.These consist of:
-
- GUNNERY
-
- BOMBING
-
- TECHNICAL
-
- MEDICAL
-
- PILOTING
-
- Crewmen who survive missions become better at their job.Replacement crews,
- while still being specialists,are never as good at their jobs.Thus
- continued good health of the original crew is very important to the Flying
- Fortress Commander.
-
- RE-ALLOCATION OF CREW SKILLS
- ----------------------------
-
- The player is free to move individual crew members to any available
- positions.You may move all the crew into one compartment (if you wish) or
- switch their jobs about.As Commander,it is up to you how the Flying
- Fortress crew is allocated.Be careful not to leave the plane `pilotless';
- it will continue to fly on Autopilot but in a straight line set by the last
- pilot.
-
- [P.90]
-
- CREW STATUS INDICATOR
- ---------------------
-
- THE PHOTO
- ---------
-
- The crew in the Compartment Screens will show one of three conditions:
-
- GREY-OUT - Crewman not in compartment.
- (Select photo to move to this compartment).
-
- PHOTO - Crewman there,in position.
-
- RED BORDER AROUND PHOTO - Crewman selected by player.
-
-
- PILOTS COMPARTMENT SCREEN
- -------------------------
-
- In addition,crew positions will be filled by a picture of the crew members
- in that particular compartment cut-away.
-
- If there are more crew in the compartment then there are positions,a genric
- (general representation) crew member picture will appear standing in the
- section,with a red indicator showing the number of crew members he
- represents.Thus,if there are three spare men in the compartment who have no
- job to do the generic crew man will have a number 3 on the indicator.
-
- MOVING CREW AROUND
- ------------------
-
- Select the crew member you wish to move by clicking on his Photo or on the
- picture.
-
- The Photo will show a red border.Now,select on of the Move Crewman Icons
- in the top right part of the screen.The cut-away Compartment Screen will be
- replaced by the next one along,effectively taking the chosen crew member
- into that part of the plane.
-
- Select the position for him to fill by clicking on the crew `job' icon. If
- the position is already occupied then that crew member will step out of his
- position and let your chosen character take over.He will now be occupying
- that position.But remember the previous occupant will still be in that
- compartment awaiting instructions.
-
- Check that the changeover has happened by looking for the red border
- around the newly arrived crew member's photo in that Compartment Screen.
-
- TIME TO GET THERE
- -----------------
-
- If you decide to move the Bombardier to the tail Compartment then,Although
- you can jump to that section quickly,you may have to wait a little while,
- for the Bombardier to physically get there.
-
- PLAYER CONTROL/COMPUTER CONTROL OF A CREW MEMBER (KEY M TOGGLE)
- ---------------------------------------------------------------
-
- You can choose to take over control of a crew member from the computer by
- pressing KEY M.Press the keys again to switch back control or simply leave
- the position KEY C.
-
- CREW HEALTH
- -----------
-
- WOUNDED AND FIRST AID
- ---------------------
-
- It pays to keep your crew healthy.If a crewman is unconscious you cannot
- jump into his shoes and,if his position is important to the success of the
- mission,you will have to find someone elese to take over.
-
- [P.92]
-
- Photos on the Compartment Screen will have red crosses marking which
- members of the crew are wounded and the Compartment Picture will change to
- show the crewman slumped in his position.
-
- Select a crewman to administer First Aid.
-
- The chosen crew member will have to be taken (using the Move Crewman
- Icons) to the correct compartment to adminster First Aid.
-
- Select the First aid Icon and you will be shown the state of health of all
- crew members.Click on the crew member you wish to help.There will be
- occasions when more than one member of the crew will be injured.It is your
- decision as Commander as to who gets treated first.
-
- If you wish to stop a crew member performing any job,or wish to use him
- for any other task,simply click on his job Icon and the button highlight
- will be turned off.He will stop doing that job.
-
- LANDINGS
- --------
-
- If you have wounded on board,and are playing at the higher level,you must
- take particular care when landing the B-17.Bad landings can affect injured
- crew adversely and may keep them from returning to combat status for a long
- time.Try to move all the crew except the Pilot into the radio Room,this is
- the safest place for crash landings.
-
- OXYGEN STATUS
- -------------
-
- All crew members are `on oxygen' above 10,000 feet,thus if damage occurs
- to the oxygen system the bomber has to drop below that altitude or risk
- serious injury to everyone abaord.An Intercom message will appear directing
- the Pilot to do this.
-
- HEATING SYSTEM
- --------------
-
- Damage may occur to crew heated flying suits or compartment heating ducts,
- again altitude must be reduced to below 10,000 feet or there will be a risk
- of serious injury.
-
- MEDALS
- ------
-
- Any wounded crewman automatically receive the Purple Heart at the end of
- the mission.It will appear in his crew file.
-
- -----------------------------------------------------------------------------
- THE GUNNERS: DEFENDING THE B-17
- -----------------------------------------------------------------------------
-
- [P.96]
-
- THE CLOCK SYSTEM OF DEFENCE
- ---------------------------
-
- All the gunners will be on the look-out for enemy fighter.If a squadron is
- seen by any member of the crew he will call out on the Intercom giving a
- clock reading and a level. Study the Clock System.The nose of the plane is
- pointing to 12 o'clock,the tail is pointing to 6 o'clock,the starboard
- (right hand)wing to 3 o'clock and the port wing to 9 o'clock.If the
- Intercom tells you that there are `Bandits at 11 o'clock high' you will
- know that they are above the port cheek gun.
-
- GUN POSITIONS
- -------------
-
- The B-17 has a eight gun positions available to the crew.These can all be
- accessed by selecting the gunner,the relevant Icon on each of the
- Compartment Screens and pressing KEY C.The guns available are:
-
- Front (chin) Turret Gun
-
- Starboard Cheek
-
- Port Cheek
-
- Top Turret
-
- Ball Turret
-
- Starboard Waist Gun
-
- Port Waist Gun
-
- Tail Gun
-
- KEY M will toggle manual/computer control of the guns.
-
- [P.97]
-
- Shooting down enemy aircraft will contribute to mission success but only
- if the player has taken over the guns.
-
- Aircraft always gets painted reward marking even if the enemy fighter was
- shot down by computer controlled crewman.
-
- VIEWS
- -----
-
- Gunners have no Instrument Views but have a view out of their turret/gun
- position showing guns (where applicable) and the gunsight.
-
- THE MACHINE GUNS
- ----------------
-
- Controller (Cursor Keys/Joystick) Move turret/gun.
-
- Position sighting reticule on the enemy fighter.
-
- The SHIFT KEY will give fine tracking control on the target.
-
- Fire using the Selector (Joystick/Space/Return).
-
- [P.98]
-
- JAMMED GUNS
- -----------
-
- KEY U - Unjam gun (manual control).
-
- If you are controlling guns manaully and the guns jam,KEY U may allow you
- to try to unjam that particular gun.
-
- Guns can also be `unjammed' by selecting the Unjam Gun Icon in the
- Compartment Screens.
-
- SIGHTING/AIMING/DEFLECTION
- --------------------------
-
- The best way to become a good gunner is to practise.You will find that in
- the heat of the aerial combat,there is not a great deal of time for
- extremely accurate aiming.Pressing the SHIFT KEY will allow fine control of
- the target tracking but in many cases you may have to fire a stream of
- bullets and hope one of the enemy fighters cross it.Remember to follow the
- tracer path and get an idea of the deflection produced by speed and
- gravity.
-
- DROPPING OUT OF FORMATION
- -------------------------
-
- If you leave the formation for any reason you may be vulnerable.You will
- lose the all-round defesive network of the Group and will probably be
- hunted by enemy fighters.Flak units will have you as a target and will
- concentrate on your bomber.Your chances of survival will be reduced.
-
- ESCORT FIGHTERS
- ---------------
-
- If you do have fighter escort on your mission they will be out of your
- immediate sight but will be diverting the attention of enemy fighters who
- are looking for you.The enemy planes that got to the main formation will
- already have battled past your defensive escort fighter screen.
-
- -----------------------------------------------------------------------------
- DAMAGE SYSTEMS
- -----------------------------------------------------------------------------
-
- [P.102]
-
- BOMER DAMAGE
- ------------
-
- AIRCRAFT STATS SCREEN (KEY A)
- -----------------------------
-
- You may view the Aircraft Status Screen by pressing KEY A.this is a quick
- overview showing any damage sustained by the bomber.
-
- FIRES IN THE B-17
- -----------------
-
- If a system is damged,it may be possible to repair it.If,for example there
- is a fire in any Compartment you can send a crew member to try to put it
- out using the Fight Fire Icon.
-
- Select the crew member to fight the fire,select the Move Crewman Icon to
- take him to the compartment (if it not his own) and then select the Fight
- Fire Icon.This will not always succeed and may depend on the severity of
- the fire.
-
- ENGINE FIRES
- ------------
-
- If an engine is on fire you can try to put it out from the Pilot/Co-Pilot
- Controls by using ALT/1,2,3,4 dependant on which engine is on fire.
- (Remember that engine No.1 is on the extreme left of the Pilot,and engine
- No.4 on the extreme right).
-
- TURRET REPAIRS
- --------------
-
- If a turret is not working you can send a crew member (as above) to the
- Compartment Screen and select the Repair Turret/Guns Icon.
-
- If the Ball Turret jams,it cannot be unjammed from within.The crew member
- is stuck inside until you can allocate someone to unjam the turret from the
- fuselage.
-
- [P.103]
-
- BOMB BAY DOORS
- --------------
-
- In the event of damage to the motors of the Bomb Bay Doors you can still
- open and close the doors manually by sending a crew member to the Bomb Bay
- Compartment and selecting the: Open Bay,Drop Bombs or Close Bay Icons.
-
- LANDING GEAR
- ------------
-
- In the event of damage to the motors of the Landing Gear you can still
- lower and raise the gear manually by selecting a crew member and clicking
- on the Lower Gear/Raise Gear Icons from the Pilot's compartment Screen.
-
- CRASH LANDINGS IN OCCUPIED TERRITORY
- ------------------------------------
-
- If you crash in occupied territory then you may lose some of your crew
- (depending on the difficulty level chosen) and will either be taken a POW
- or be able to escape with the help of the Resistance.In all cases you will
- lose time,and morale among the remaining crew will be low.
-
- CRASHES IN UK TERRITORY
- -----------------------
-
- You will be able to return to your base quite quickly.Your crew may suffer
- injuries or wounds my be aggrevated by the crash.It may help if you issue
- the correct radio message before crashing so that the wounded will not have
- to wait too long for medical assistance.
-
- BAILING OUT (ALL CREW)
- ----------------------
-
- The signal to bail out can be given at any time to your crew simply by
- selecting the Bail Out Icon on one of the Compartment Screens.It is a
- serious matter to bail out of a B-17 and once you have issued the
- order,everyone will respond.There is no turning back.You will lose your
- bomber and may injure your crew in a dangerous landing.If you are inside
- friendly territory you may be able to issue a radio message warning rescue
- services of your position.
-
- [P.104]
-
- DITCHING IN THE SEA
- -------------------
-
- If you are going to ditch in the sea,you will be much more difficult to
- find.Remember to transmit a radio to the rescue services.
-
- It is recommended that,in the event of an anticipated crash landing,you
- move all the crew (except the pilot) into the Radio Compartment.
-
- GETTING BACK HOME
- -----------------
-
- POW
- ---
-
- It is possible to escape from POW camp and get back home but all this will
- take time.
-
- ESCAPE WITH HELP FROM RESISTANCE
- --------------------------------
-
- The Resistance fighters in occupied Europe will help you escape back to
- Britain if you land up in their lands.
-
- REPLACEMENT BOMBERS
- -------------------
-
- The Bomber Roster Screen will be updated.New bombers will appear for you
- to pick and name.
-
- -----------------------------------------------------------------------------
- END OF MISSION
- -----------------------------------------------------------------------------
-
- [P.108]
-
- DEBRIEFING
- ----------
-
- At the end of the mission when the bomber has landed you will be given a
- summary of what happened during the raid.
-
- TARGET DAMAGE
- -------------
-
- The scale of damage inflicted on the target will be shown.
-
- There are four types of target damage: Direct Hit; Superficial Hit; Near
- Miss; and Complete Miss.
-
- The damage from the player's own aircraft are the most important for
- mission success.
-
- [P.109]
-
- ABORTED MISSION
- ---------------
-
- You can choose to abort any mission by issuing the correct message from
- the Radio Compartment.
-
- JUSTIFIED ABORT
- ---------------
-
- If you have aborted the mission because of any justifiable reason such as
- mechanical failure,no action will be taken against you.
-
- CREW CHANGES
- ------------
-
- Crewmen who survive missions become better at their jobs and will always
- exceed the skill levels of any replacement crews.Continued good health of
- the original crew is thus very important.
-
- During the mission any successful use of skill by a character is recorded
- and rewards appear on the crew list.
-
- -----------------------------------------------------------------------------
- MEDALS AND PROMOTIONS
- -----------------------------------------------------------------------------
-
- [P.112]
- MEDALS
- ------
-
- In Fortress, Medals are rewarded for single outstanding missions.The
- decorations available are:
-
- CONGRESSIONAL MEDAL OF HONOUR
- -----------------------------
-
- The Congressional Medal of Honour is America's highest military
- decoration. Awarded for conspicuous gallantry above and beyond the call of
- duty,in action actual conflict with an opposing armed force.
-
- DISTINGUISHED FLYING CROSS
- --------------------------
-
- Awarded for heroism or extraordinary achievement while participating in
- aerial flight.
-
- DISTINGUISHED SERVICE CROSS
- ---------------------------
-
- Awarded for extraordinary heroism in connection with military operation
- against an opposing armed force.
-
- SILVER STAR
- -----------
-
- Awarded for gallantry in action against armed forces.
-
- [P.113]
-
- BRONZE STAR
- -----------
-
- Awarded for gallantry in action against armed forces.
-
-
- PURPLE HEART (AWARDED AUTOMATICALLY TO WOUNDED CREW)
- ----------------------------------------------------
-
- This medal is awarded to servicemen who are injured or killed as a result
- of an act by an opposing armed force.
-
- THE AIR MEDAL
- -------------
-
- Awarded to any crew member who has completed 25 missions.
-
-
- PROMOTIONS
- ----------
-
- Promotions are available to all members of the crew for outstanding or
- consistent performance during one or several missions.Promotions run along
- two scales:officers and enlisted men.All crew members start at either
- Sergeant rank or Second Lieutenant.
-
- FOR OFFICERS (PILOT,CO-PILOT,BOMBARDIER,NAVIGATOR)
- --------------------------------------------------
-
- Second Lieutenant
-
- Lieutenant
-
- Captain
-
- Major
-
- Lieutenant Colonel
-
- [P.114]
-
- FOR ENLISTED MEN (ALL GUNNERS,RADIO OPERATOR,ENGINEER)
- ------------------------------------------------------
-
- Sergeant
-
- Staff Sergeant
-
- Technical Sergeant
-
- Master Sergeant
-
- First Sergeant
-
-
- After a successful mission you will return to the Crew Photo screen where
- you will be told if you can make a number of promotions or award
- decorations.Follow any on-screen prompts.You need not use all the rewards
- available but may reduce crew morale if you fail to do this.
-
- After the reward screen you will be returned to the Crew Photo Screen
- where unavailable (injured) crew will fade out until they recover.
- Replacement crew will appear in their place.
-
- BOMBER NOSE SCREEN
- ------------------
-
- You Bomber will be decorated with painted markings as a record of any
- combat/bombing success:bombs for completed missions and crosses for enemy
- fighters shot down.
-
- SAVE GAME/BOMBARDIER/PILOT/CREW
- -------------------------------
-
- Note that you cannot Save the game in the middle of a mission.Once you
- finish a mission an Icon will appear to allow you to Save a particular
- campaign in the Roster Screen.Follow any on-screen prompts.For more details
- please consult the Technical Supplement in your Flying Fortress package.You
- can continue the current campaign once you start the simulation or choose
- to start a new campaign.
-
- END OF TOUR
- -----------
-
- If you succeed in completing 25 missions that will be the end of your tour
- duty.Your battle-hardened crew will be sent back home for a well earned
- rest and employment as training instructors.If you wish to return to combat
- duty choose another bomber and crew and start again.There are enough
- targets in Flying Fortress to keep you flying for a very long time.
-
- -----------------------------------------------------------------------------
- A BATTLESHIP FOR THE SKIES
- -----------------------------------------------------------------------------
-
- [P.118]
-
- When newspaper reporters were first shown Model 229 in Boeing's Seattle
- factory on 16th July 1935,the aircraft simply took their breath away.
-
- "A regular fortress",one of them said,"a fortress with wings!"
-
- The company liked the name used in the headlines,so decided to register it
- as a trade mark."The Flying Fortress" was born.
-
- Comissioned by the US Army Air Corps (USAAC),her specifications were those
- of a `battleship of the skies';a multi-engined bomber capable 0f 200 to 250
- mph at 10,000 feet with a cruising speed of 170 to 200 mph,a range of 6 to
- 10 hours and a service ceiling of 25,000 feet.
-
- When thirteen Model 299's were received by the USAAC,they were designated
- YB-17's.Y stood for elevation,B for bomber,17 for the 17th bomber design
- USAAC had accepted;it was an aircraft which exceeded all their
- specifications for speed,range,climb and load carrying performance.
-
- [P.119]
-
- President Roosevelt's realisation that involvement in war in Europe could
- not be avoided,combined with the bomber's good press,ensured that it was
- not long before the first orders were placed with Boeing for the production
- of the turbo-equipped B-17B's.Luckily,the B-17 had one more feature:it's
- adaptability to further develpment.Thirty-nine B-17B's were delivered to
- USAAC when the war broke out in Europe in 1939,followed by thirty-eight
- B-17C's and forty-two B-17D's;new improved designs that could give 323 mph
- top speed at 25,000 feet.In 1941,the RAF were sent twenty B-17's and Bomber
- Command designated them to Fortress I's.
-
- Boeing eventually took note of any design faults in the early types and
- produced,what was in effect,a completely new bomber,the B-17E,with its
- distinctive large tail fin and much improved firepower.The company built
- 512 B-17E's and then progressed to the B-17F which was the first truly
- battle-ready Flying Fortress.The B-17F rolled off the production line in
- the summer of 1942 and Boeing were eventually to build 3,405 of them.The
- B-17F was to be the model that flew the US 8th Air Force daylight
- unescorted raids into Europe in 1943.
-
- The next model,the B-17G was the final development of the design.8,680
- B-17G's were built.In total,Boeing managed to equip 108 squadrons of the
- 8th Air Force,20 squadrons of the 15th Air Force in Italy and provided 200
- B-17's to be used by the RAF.
-
- Excerpt from a newspaper on 4th June 1942
- -----------------------------------------
-
- US FORCES IN AERIAL SECOND FRONT
-
- Intensive discussions were under way in Washington and London today
- settling fine details for hurling hard hitting units of the US Air Corps in
- to the aerial Second Front over Europe.
-
- Only details to be released were contained in a statement that "a balanced
- force" of fighters and bombers would go into action under American command
- from designated American airfields in Britain staffed by American ground
- crews.
-
- Mr.Churchill in a statement in the House of Commons said US planes would
- join the RAF offensive "very soon."
- -----------------------------------------------------------------------------
- [P.120]
-
-
- Most of the men who had flown a B-17 knew that it was a rugged plane.
-
- "She'll fight her way through to the target,do the job,take anything
- thrown at her and then do her damnedest to get you home,"stated a B-17 pilot
- inspecting a large hole in his plane's fuselage after a successful mission.
-
- Excerpt from a newspaper on 27th November 1942
- ----------------------------------------------
-
- CONTROLS SHOT AWAY,FORT CREW STILL SLAMS NAZIS AND GETS HOME
-
- A 20 year-old Flying Fortress pilot who forced his bullet-ridden ship to
- carry him and his wounded crew back home after a successful attack hobbled
- into dinner on a wounded foot after a dangerous landing.Fellow flyers asked
- him how he could fly the bomber with a bullet in his foot.
-
- "It was nothing much," he said,"I didn't have any control rudders left to
- use the foot on anyway."
-
- It was the second time in three weeks that the same Fort. with the same
- crew had successfully fought off a Nazi plane attack and returned home
- safely.
-
- ----------------------------------------------------------------------------
-
- It was calculated that the average life of a B-17 flown by the US 8th air
- Force was 215 days:for 119 days the aircraft was non-operational,it was
- under reapir for 49 days and flying missions for 47 days.
-
- Such was the fury of aerial combat in the European theatre of operations
- that it was notable if a B-17 survived 25 missions in its first year.
-
- -----------------------------------------------------------------------------
- UNITED STATES 8TH AIR FORCE OPERATIONAL PROCEDURE
- -----------------------------------------------------------------------------
-
- [P.124]
-
- The American 8th Air Force had 983 operational days during World War Two
- in which its primary mission remained the same:daylight,high altitude
- precision bombing of occupied Europe with large formations of bombers.
-
- VIII BOMBER COMMAND
- -------------------
-
- All standard daily operations were initiated by the US VIII Bomber Command
- with reference to the Combined Offensive Directive.The main restricting
- factor to every operation was the weather.A weather briefing took place
- every day at 10.15,16.00,and 22.00 at the HQ of the US Strategic Air Force
- in Europe in High Wycombe, about 20 miles west of London. Here senior
- operations officers received forecasts for the specified targets and for
- bases from where the aircraft took off.If the weather outlook was bad for
- the next day,the missions would be stopped after the 16.00 meeting.If the
- weather forecast was good,the Deputy commander of Operations was informed
- and his staff selected a target from the priority list.The weather played a
- major part in the scale of the operation;stable high pressure and clear
- skies were the ideal conditions for large formations of bombers and demanded
- a top priority target.If there was a chance of cloud the bomber force could
- be assigned several lower priority targets.
-
- [P.125]
-
- After further consultation with the experts, the Chief of Operations at
- High Wycombe HQ would make the final decision to go and confirm it an
- operational conference held at 22.00 hours.Targets,the force required and a
- co-ordinated plan of operations were worked out and written down in a formal
- Field Order which directed the bomber force into action.The HQa lower down
- in the chain of command were then informed.
-
- Excerpt from a newspaper on the 10th July 1942
- ----------------------------------------------
-
- MAJOR GENERAL SPAATZ IS AIR CORPS CHIEF IN EUROPE
-
- A real "flying general" is Major General Carl Spaatz,51,Commander in Chief
- of United States Army Air force in the European Theatre of Operations
- (ETO).
-
- Gen. Spaatz,whose work will be increasingly important as the United Nations
- begin intensive hammering of Germany from the air,holds active ratings as
- command pilot and combat observer.In the last war he shot down 3 enemy
- planes in the closing days of the war.
- -----------------------------------------------------------------------------
-
- BOMB DIVISIONS
- --------------
-
- When the three Bomb Divisions received details of the target and ordnance
- required a specific plan was worked out.Specialists studied target
- identification details and the Mean Point of Impact (MPI) for bomb strikes
- was established,along with the type of bomb and tonnage required.Route
- times and mean altitude were calculated and Fighter Command consulted about
- fighter escort requirements.The information was then passed to Combat
- Wings.
-
- [P.126]
-
- *NOTE: This page in the manual shows a map of all the US 8th Air Force
- Bases in Egland.
-
- [P.127]
-
- THE COMBAT WINGS
- ----------------
-
- The 14 Combat Wing HQ's concentrated on purely operational matters and
- produced co-ordinated plans for each of their individual Bomber Groups to
- cover all parts of the bombing mission and to contrOl the course of the
- mission.
-
- THE BOMBING GROUPS
- ------------------
-
- The Bombing Group was the main combat unit and usually received its first
- warning of the mission by telephone from the Groups Operational Centre.The
- Group Watch officer,based in the Groups Ops building,a windowless and gas
- proof structure,then told the duty clerk to inform all the necessary
- services on the base.These were:
-
- THE GROUP COMMANDING OFFICER
-
- S-3 GROUP OPS OFFICER
-
- S-2 INTELLIGENCE SECTION
-
- GROUP NAVIGATOR AND BOMBARDIER OFFICERS
-
- THE WEATHER OFFICE
-
- THE FLYING CONTROL
-
- ORDNANCE AND ARMAMENTS SECTION
-
- THE ENGINEERING OFFICER
-
- THE SIGNALS/PHOTOGRAPHIC UNITS
-
- THE MESS HALL
-
- TRANSPORTATION
-
- The duty clerk also informed the guard room MP's to limit movements in and
- out of the camp and the telephone exchange to restrict calls.A red flag was
- raised to inform camp personnel that they were restricted to barracks.
-
- [P.128]
-
- Information sent by wing,in advance of the Field Order,gave the number of
- aircraft to be prepared and the bomb and fuel loads.An availability list of
- crew and aircraft was prepared.The practice was that one squadron would
- stand down every fourth mission and lead crew be assigned on a set rota.The
- target code was deciphered by S-2 Intelligence officers and the correct
- folder retrieved from a high security safe.The folder contained a clear
- vertical photograph and other specific details of the target.A grid was
- placed over the photo and the required MPI (the centre of the desired bomb
- pattern) established and then target infomation was didtributed.In the
- Intelligence building,the staff assembled and then the target information
- was distributed.In the Intelligence building,the staff assembled photos,
- flak location charts and maps while,in the Group navigator's office,others
- were marking out the planned routes,distances and times of assembly.
- Schedules were calculated so that everything could coincide with the
- designated zero hour. Ordnance were then informed of the bomb load and
- ground crews put in readiness.
-
- Everything was all ready for the mission briefing when the crews assembled
- and the target for that day announced.The chain of command ended with the
- individual flyers who had to take the B-17's across occupied Europe.It was
- their job to complete the planned mission
-
- -----------------------------------------------------------------------------
- A B-17 BOMBING MISSION
- -----------------------------------------------------------------------------
-
- [P.132]
-
- GROUND CREW
- -----------
-
- THE CHIEF ENGINEER
- ------------------
-
- 4am.The noise of trucks on the move can be heard across the base, Ordnance
- crews are collecting bombs from the dump.The Chief and his ground crew are
- already awake and at work on the aircraft.The auxiliary power plant,a small
- petrol generator called the `putt-putt',is started up.It is there to boost
- the electrical supply of the plane on the ground and save the aircraft
- batteries.
-
- THE ARMAMENTS OFFICER
- ---------------------
-
- The Squadron Armaments officer appears and climbs in to the B-17.He opens
- the door to the bomb bay,walks along the catwalk and sits in the bomb
- aimer's seat in the nose.He switches on the bombardier's panel and opens
- the bomb bay doors by moving the first two levers.He checks that the red
- warning light has come on.He then moves the second lever to one of 3
- positions.he chooses `Selective' (a selective drop of bombs).He switches on
- the Intervalometer which sets the bomb drop intervals and then tests the
- bomb shackles and electric firing solenoids by pressing the bomb release
- located on the top of the panel.Test lights flash back at him as he
- switches the lever to `Salvo' (emergency drop of bombs) and `Lock'.
-
- [P.133]
-
- The Chief checks the operation of the bomb bay doors from the outside,then
- removes the canvas windshield cover.The Duty Mechanic removes the canvas
- wraps from the engine cowling.
-
- THE BOMBS
- ---------
-
- It's not long before the ordnance crew arrive with the bomb loads.The
- service truck is pushed under the plane and located below the bomb bay.The
- trailer contains ten M-43 500lb general purpose bombs.They are all marked
- with two yellow bands front and back;indication that they contain TNT.The
- ordnance crew attach the shackles from the B-17's racks to two lugs on each
- bomb.The bombs are then winched into the bomb bay and placed at the correct
- position.The tail fins are screwed on and the nose and tail fuses carefully
- fitted into each bomb.Each fuse has a small propeller-like vane which
- rotates as the bomb drops and arms the fuse.The device is made safe by a
- securing wire that will be removed by a member of the crew after the bomber
- has taken off.
-
- THE PRE-FLIGHT
- --------------
-
- Meanwhile,the ground crew are pre-flighting the B-17.the prop blades are
- pulled and turned through three complete revolutions,to remove any excess
- fuel which may have seeped down overnight.The Chief performs his checks.
- He turns on the battery and ignition switches and ensures that the
- terminals on the voltage converters are not shorting.The fuel booster pump
- is turned on,the pressure checked and the throttle set to 1000 rpm.He
- starts number one engine,then the other three.The turbo supercharging
- system,that enables the 1,200hp engines to run at full power between 20,000
- and 30,000 feet,is inspected and the prop pitch controls are checked.Then
- everything reported faulty from the previous day's missions is checked
- again.
-
- [P.134]
-
- THE AMMUNITION
- --------------
-
- At the same time an ammunition truck appears and unloads 10 wooden boxes
- of 0.50 calibre ammo into the rear fuselage.The 0.50 calibre machine guns
- are loaded onto the plane and installed.Each weighs 64lbs and is capable of
- firing 750 rounds per minute at a maximum range of 3,500 feet.Each magazine
- contains 365 rounds.
-
- THE FUEL,TYRES AND OXYGEN
- -------------------------
-
- The fuel tanks are then topped up.The B-17G has a maximum capacity of
- 2,780 US gallons with 5 filling points on each wing between the two
- engines.The tanks are self-sealing Tokyo Tanks made up of rubber composite
- divided into 18 small cells.The tyres are inspected and any small oil leaks
- from the engines are checked for signs of deterioration.The oxygen supplies
- are checked.These consist of 18 light metal bottles each giving 5 hours
- supply to one man at 30,000 feet.
-
- FLIGHT CREW
- -----------
-
- THE CREW
- --------
-
- The flight crew arrive as the last major checks are being completed.They
- are clutching their flight bags and parachute packs,wearing olive green
- overalls,heavy brown sheepskin jackets and trousers.A standard crew for a
- B-17G,by rank and position,was:
-
- 1st Lieutenant - Pilot/Captain
-
- Flight Officer - Co-Pilot
-
- Staff Sergeant - Right Waist Gunner
-
- Staff Sergeant - Ball Turret Gunner
-
- 2nd Lieutenant - Bombardier/Togglier
- (toggles bombs on visual sighting of
- other dropped bombs).
-
- [P.135]
-
- 2nd Lieutenant - Navigator
-
- Technical Sergeant - Radio Operator
-
- Technical Sergeant - Engineer/Top Turret Gunner
-
- Staff Sergeant - Left Waist Gunner
-
- Staff Sergeant - Tail Gunner
-
-
- PRE-TAKE OFF PROCEDURE
- ----------------------
-
- The crew perform their own checks and they confirm over their throat
- microphones that they are all in position.The engines are started up and the
- altimeter is set for the height of the airdrome above sea level.The chocks
- are signalled away.The B-17 taxis off and joins the other bombers at the
- edge of the runway.The pilot has to keep the 30 tons of plane on the tarmac
- whilst not being able to see ahead.He steers by watching the edge of the
- tarmac paths through a side window of the cockpit and tries to use the
- brakes as little as possible.He knows that over use of the taxiing can burn
- out the brake lining.The engines are revved to 1,500 rpm to clear out any
- muck from the spark plugs and all the while the tail gunner keeps an eye on
- the plane behind;in case it gets closer than the standard 30 yards.
-
- Excerpt from a newspaper on the 9th October 1942
- -----------------------------------------------
-
- SINGLE FORT FIGHTS OFF 50 NAZI PLANES
-
- This is the story of heroism - the heroism of men and their machine.The
- machine was a Flying Fortress,the men were the crew.
-
- "They were two miles above France,two engines were out of commission.In
- the plane were three shell holes in the rudder and three more in the
- stabiliser and another in the wing,half the controls were shot away,the
- landing gear was smashed and there were more than 200 holes in the
- fuselage."
-
- That was the result of anti-aircraft fire.
-
- The crew members weren't professional soldiers with lots of experience.
- All were fresh from civilian life.The pilot and co-pilot were lawyers, the
- bombardier was a student.The navigator worked for a polling organization. A
- coal miner,a painter and a printer manned the guns.
-
- And this crew,which hadn't even flown together as a complete unit before,
- brought their plane safely back to England.
-
- Their B-17 was the last bomber over the target.They had just crossed the
- target when Lieutenant Price heard shouts from every corner of the plane.
-
- "Here they come!"
-
- "They" were Focke-Wulf 190's.
-
- From every side they came,spitting machine gun bullets and cannon shells
- from every angle.Cannon shells knocked one of the engines out and the B-17
- started to lose her place in the formation.The Fw 190's swooped down in for
- the kill.The pilot started a long glide down as anti-aircraft shells ripped
- a big hole in the wing and three more shells tore a big chunk out of the
- rudder.....
-
- -----------------------------------------------------------------------------
-
- [P.136]
-
- When the aircraft gets to the edge of the mile and quarter long runway it
- waits with other members of its squadron and then a `take off check' is
- performed:aileron,elevators and rudder trim tab controls are zeroed.The
- wing flaps raised and the propeller pitch control tested.The generators are
- turned on,the turbo-superchargers tested,the parking brake and the wheel
- lock turned off.
-
- THE TAKE OFF
- ------------
-
- The Captain swings the aircraft into position just after the plane in
- front begins to take off on the 150 foot wide runway.He locks the tail
- wheel to `on' to keep the B-17 straight during its run.Final checks are
- made to gyros,generators and fuel booster pumps as the Captain waits for
- the double-flash of green light from the black and white chequered runway
- control van.The controller looks through the glass roof of the van and
- signals with an Aldis lamp.He tries to time each take off at one minute
- intervals.The captain takes the pressure off the foot brake and selects the
- correct manifold pressure and opens the throttles.At 100 mph,the B-17 takes
- off and the pilot eases up on the control column and raises the landing
- gear.This is an anxious time for most crew as the plane,packed full of
- bombs and fuel,climbs gradually and builds up speed.At the IAS (Indicated
- Air Speed) of 150 mph the Captain throttles back and reduces the rpm from
- 2,500 to 2,300 by adjusting the propeller pitch controls.The plane should
- now be climbing at about 300 feet per minute and flying through any
- overcast,to assemble in formation above the clouds.This is the time when
- there is the greatest risk of collision with another aircraft in the Group.
-
- [P.137]
-
- ASSEMBLING IN FORMATION
- -----------------------
-
- The Captain's next task is to assmble in formation with the other planes
- of the squadron,as stipulated by orders.A radio compass is used that works
- with short range radio beacons in selected locations.A morse code call sign
- (called a Bucher signal) is transmitted and the plane receives it via a
- small loop aerial located under the nose section.Lead aircraft fire
- differrnt coloured flares at 10,000 feet to give a visual check for other
- pilots.Squadrons have built into Groups,Groups into Wings and Combat Wings
- into Divisional Columns.The whole process is very slow because everyone has
- to keep up with everyone else.Above 10,000 feet the crew are told to go on
- oxygen.The heating should already be operational.The two waist gunners have
- electrically heated flying suits under their sheepskins but the rest of the
- crew have warm air ducts that channel heat to their sections.The Ball
- turret is very cramped and always assigned to someone of small build.He has
- to spend about 5 hours curled up,looking 5 miles below him,without a
- parachute.
-
- [P.138]
-
- If something happened to the B-17 it would take him, with help, about a
- minute to get out and get his parachute on;a minute in a crashing B-17 is
- an extremely long time.
-
- HIGH ALTITUDE FLIGHT
- --------------------
-
- At about 13,000 feet,the aircraft climbs a t 200 feet per minute.Above
- 19,000 feet,the ball turret gunner reports contrails;gases from the hot
- engine exhaust meeting the frozen air in areas of high humidity producing
- condensation trails.The formation levels off at 21,000 feet.The Navigator,
- even though they are travelling in formation,keeps an accurate track of
- their position using his "GEE" box.The guns are loaded and test fired about
- 30 miles off the English Coast,at the same time the arming pins are removed
- from the 10 bombs in the bay.The captain looks at the Airspeed Indicator
- which registers 150 mph but knows this is not the true airspeed (about 206
- mph).Working on atmospheric pressure the AI reading declines with increased
- altitude.
-
- [P.139]
-
- INTO ENEMY TERRITORY
- --------------------
-
- Over the enemy coast the crew don their cumbersome flak suits,worn like
- body armour made by overlapping thin steel plates inside canvas aprons.They
- know the German radar and listening posts will have been tracking them for
- the last hour and the enemy defence controllers will be trying to guess
- their mission objectives.The gunners in the B-17 look all around their
- field of fire re-assured by the sight of the zig-zagging `Little Friends'
- 6,000 feet above them;P-47's fitted with long distance drop tanks.Then the
- flak begins to burst in little black clouds around the formation.
-
- THE INITIAL POINT
- -----------------
-
- The formation reaches the Initial Point:the seleceted point over which the
- bomber force will begin its turn to make the bomb run on the target.Flares
- are fired to give visual confirmation.In this case,the cloud cover
- (undercast) is too thick,and the leading aircraft from the Pathfinder Force
- will mark the target using their H2X ground-scanning radar sets.The leading
- Combat Wing approaches the bombing run.There are four minute intervals
- between Wings.Flak intensifies and squadrons of enemy fighters sweep
- through the formations firing at `Purple Heart Corner':the lowest and
- therefore most exposed flight in the formation.
-
- Excerpt from a newspaper on 30th August 1943
- --------------------------------------------
-
- GUNNER HANGS BY HIS TOES FROM THE BALL TURRET
-
- Hanging by his feet from the ball turret of a Fortress 2 miles up in air
- gave S/Sgt.Abe Klavel a lop-sided view of Nazi fighters.
-
- Klavel fell from his turret when the door came off but as luck would have
- it,his toes hooked over the pedal of one of the turret guns.He dangled
- there without a parachute as enemy fighters swept through the formation,
- until he could haul himself up by his toes.
-
- [P.140]
-
- THE BOMB RUN
- ------------
-
- The bombardier opens the bomb doors and flips open the safety lever on the
- bomb release.In this mission he does not have a bomb sight and is waiting
- for the leader to drop his bombs.When the lead bombardier is lined up on
- the smoke markers released by the Pathfinders,a red flare is fired and the
- bombs are released.The Group hope to bomb a compact area 500 by 250 yards.
- The ball turret gunner confirms that the boms have been released and the
- bomb bay is checked to see that all bombs have gone and then the doors are
- closed.With the loss of the weight of the bombs the formation speeds up to
- about 160 IAS (224 mph) and heads for the designated rally point.
-
- Excerpt from a newspaper on the 21st November 1942
- --------------------------------------------------
-
- BOMBER CREW GET FOUR FW'S IN 30 MINUTES
-
- A half-hour of hell in a B-17 whose tail gunner kept on shooting with his
- whole side mangled;a cannon hole through the aircraft fuselage;a waist
- gunner still firing;a motor and wing smashed,but all safe home.Four German
- fighters down for sure,four more probable and they fought off 30.
-
- That's the story of a bomber crew's heroism in a noonday's work over
- Rouen.
-
- The tail gunner's whole left side was sprayed with steel fragments.But for
- the next fifteen minutes he fired his remaining gun with one hand and, when
- a Fw 190 came too close he calmly shot it down in flames.
-
- -----------------------------------------------------------------------------
-
- [P.141]
-
- THE RALLY POINT
- ---------------
-
- The rally point is chosen as a known area out of range of enemy flak
- batteries where squadrons can re-form into defensive combat wing formations.
- The combat wing leader tells the radio operator to send a `target bombed'
- message to HQ.
-
- 100 miles from home,IFF (a signal Identification Friend of Foe) is switched
- on by the radio operator to warn friendly bases of the force passing above
- them.During the mission the B-17 could identify itself to friendly aircraft
- by firing coloured flares on a pre-set code or by flashing the correct
- mission code with an Aldis lamp.
-
- -----------------------------------------------------------------------------
-
- [P.142]
-
- The plane now drops 500 feet per minute and,once below 10,000 feet,the
- crew come off oxygen.Home base is informed of their arrival times and all
- activity is based on their ETA.
-
- THE RETURN TO BASE
- ------------------
-
- Flying control picks up radio signals from the formation approaching the
- base.The Ops officer is already waiting at the tower.The duty clerk informs
- the MP's,ambulance and fire tender crews.By the time the planes are over
- the airfield they have spaced themselves out giving priority to those with
- casualties and damage.After these bombers have landed the order of landing
- is the lowest altitude squadrons first.Bombers land at about 20 second
- intervals,planes with casualties turn off the runway as soon as possible to
- be intercepted by awaiting ambulances.
-
- -----------------------------------------------------------------------------
-
- [P.143]
-
-
- Other bombers use two outside engines to taxi directly to their airfield
- dispersal point.The flight crew get out,stretch their legs,inspect their
- aircraft and pack their flight bags.the gunners remove the guns and clean
- them ready to be collected by the ammunition crews.The pilot fills in Form
- 1A to report any flight problems and damage sustained on the mission.
-
- DE-BRIEFING
- -----------
-
- A truck arrives to collect the flight crew and take them directly to the
- briefing rooms.Here,personal equipment is handed in (parachutes,flying
- suits,oxygen masks,Mae Wests etc.) and the crew get something to eat.An Ops
- officer lists any items of important news that has to be acted upon
- immediately;such as aircraft in trouble,planes ditching in the sea and
- important enemy activity.When all is ready,the crews are interrogated;one
- interrogating officer per crew.The officer asks a standard set of questions
- encompassing all aspects of of the mission,such as enemy fighter numbers,
- flak locations,weather over the target.fighter escort,lost aircraft and any
- other observations.
-
-
- Excerpt from a newspaper on 20th January 1943
- ---------------------------------------------
-
- FORTRESS DIVES 7,000 FEET AS PILOT FIGHTS FOR CONTROL
-
- Controls gyrating so wildly that the pilot and co-pilot were hurled from
- their seats,the Flying Fortress plunged toward the English Channel.
-
- Struck simultaneously on both wings by cannon fire from Me 109's,the
- ship,which had just completed its bombing run over Lorient in a recent raid
- twisted out of control and went into a dive.
-
- As the crew and anything movable were being thrown about the interior the
- Flying Fortress fell from 10,000 feet followed by Me 109's pumping bullets
- into the plane.
-
- At 3,000 feet Capt.E,Wrightson fought with the controls and pulled the
- bomber out of its death dive.
-
- Intelligence officers heard the story when they interrogated the crew.The
- plane was part of a formation attacking a U-boat harbour.
-
- -----------------------------------------------------------------------------
-
- [P.144]
-
- *NOTE:This page shows a photograph of a Combat Report form,filled in on the
- 13th of January 1944.
-
- -----------------------------------------------------------------------------
-
- [P.146]
-
- Continued from page 143.
-
- Claims by gunners for the number and type of aircraft shot down are then
- reviewed and compared in order to avoid `doubling-up'.Navigators hand in
- their flight logs and,with bombardiers,write up their own specific reports.
- Lead bomber crews are interrogated further with more detailed questions.
- The whole process takes upwards of one hour forty-five minutes.When the
- crew are dismissed,trucks take them to the mess hall or back to their
- barracks.Most will want to sleep,shattered by the fatigue of combat.They
- know that they may be called upon to fly again in a few hours time.
-
- Excerpt from a newspaper on 24th November 1944
- ----------------------------------------------
-
- FLYING FORT LANDS BY ITSELF
-
- A B-17 with its inboard engines out of action and the propellers feathered
- made an almost perfect landing in a corn field in Belgium - but without its
- crew!
-
- The aircraft came to a halt near an Allied air base.Help was quickly to
- hand but no one was found in or near the bomber.Belgian farmers witnessed
- the entire episode were adamant that there was no one on board.
-
- It is believed that the bomber landed under the control of the automatic
- pilot.
-
- -----------------------------------------------------------------------------
-
- TARGET ASSESSMENT
- -----------------
-
- Pictures taken from strike cameras are studied in Group Operations and
- Intelligence rooms as soon as they have been processed.The Group strike
- pattern on target is plotted and a detailed report sent to Wing and
- Division.An assessment of the results of the bombing is analysed at
- Division HQ and the loss to the enemy is calculated.If necessary,the target
- is put back on a priority list for future attack.Meanwhile,the ground crew
- is back at work on the planes.They have been sleeping for the duration of
- the mission,now they are back at work patching up the aircraft and
- maintaining each bomber;ready for another combat mission tomorrow morning.
-
- -----------------------------------------------------------------------------
- STRATEGIC BOMBING
- -----------------------------------------------------------------------------
-
- [P.148]
-
- THE CONCEPT OF WAR FROM THE AIR
- -------------------------------
-
- In 1991,in his book "Command of the Air",the Italian Colonel Giulio Dautet
- prophesied that wars in the future would be waged using aircraft independent
- of ground forces to strike at civilian and industrial centres.This basic
- idea,later called strategic bombing,was adopted by many European military
- leaders and was to have a strong influence on tactical thinking about air
- power.Britian was committed to the concept of strategic bombing from the
- end of the First World War with the premise that a direct attack on the
- enemy's rear was the main role for an Air Force.In these early years,Sir
- Hugh Trenchard,regarded as the father of the RAF,completed a study of air
- power.
-
- "There are two factors",he wrote,"moral and material effect.The object
- being to obtain the maximum of each.The best means (of doing this) is to
- attack industrial centres where you can do military and vital damage by
- striking at the centres of war materials and achieve the maximum effect on
- the morale of the population."
-
- It was thought that strategic bombing extended the age-old principle of
- siege warfare:traditionally anyone who stayed within a fortress under seige
- would expect to suffer from the resultant hardships.After the experience of
- the First World War,the British and French governments tried to increase
- Air Force capabilities;the air force had to be given the means to mount an
- air offensive against a future enemy.At the same time,they tried to reduce
- the effects of enemy air raids.
-
- "The bomber will always get through",stated Stanley Baldwin,the British
- Prime Minister and thus with this philosophy,RAF leaders pushed for the
- construction of a massive bomber force.
-
- GERMAN AIRCRAFT PRODUCTION
- --------------------------
-
- German aircraft production had developed on a smaller scale than Britain
- or the USA and was unsuitable for the production of large long-range
- machines that were needed to carry out strategic bombing.In the campaign
- that they waged against Britain in the early years of the war they had to
- use medium-range bombers which were originally designed to support ground
- troops.It was not until 1943 that the Luftwaffe tried to get a strategic
- bomber force built but,by then,it was too late.
-
- -----------------------------------------------------------------------------
-
- [P.149]
-
- The British and Americans had fine tuned their bombing tactics and could
- deliver 1000 bomber raids,day and night,deep into German territory. The
- Germans,with their diminishing resources,could never hope to catch up.
-
- THE `BOMBING CODE'
- ------------------
-
- Originally,both sides in the war believed that the bombing of targets such
- as ports,airfields,railways and bridges was legitimate behaviour and did
- not contravene the accepted conventions of war.There existed an unwritten
- code in the minds of Air Force leaders that prohibited the indiscriminate
- bombing of cities.when the battle of Britain became a far more difficult
- struggle than was anticipated and Hitler ordered the bombing of London's
- East End,he still tried to justify breaking the code claiming that the
- British had bombed German cities first.When the RAF bombed Berlin soon
- after in retaliation,Hitler announced that he "would raze the British
- cities to the ground".
-
- THE BRITISH BOMBING CAMPAIGN 1940-41
- ------------------------------------
-
- Although still not strong enough to cripple Germany,RAF Bomber Command
- began its campaign in the winter of 1940.The RAF bombed Munich,Germany in
- November and in retaliation the Luftwaffe carried out a raid on Coventry;
- destroying 60,000 buildings in the English industrial heartland.Bomber
- Command's response was an attack on Manheim which was unsuccessful,but was
- notable as the first recorded attempt at `area bombing' by the RAF.Area
- Bombing was the destruction of a large industrial area without reference
- to precision targets.The winter of 1940-41 saw the bombing of London and
- other cities by the Luftwaffe.
-
- -----------------------------------------------------------------------------
-
- [P.150]
-
- There was no equivalent damage inflicted by the RAF on the German cities.
- In fact,in some raids,more British aircrew died than German civilians
- mainly due to the poor design of the bombing aircraft.
-
- THE BRITISH BOMBER PERFORMANCE 1940-41
- --------------------------------------
-
- The British heavy bombers lacked speed,range,altitude and were severely
- under-powered.In most missions the RAF had to cross most of France,Belgium
- or Holland,all well defended by German anti-aircraft artillery.Bomber
- Command also lacked long-range fighter escort to protect the bombers in
- daylight raids,so they had to restrict themselves to night time bombing.At
- the beginning of the war,navigational equipment was rudimentary and it was
- difficult to locate targets;even when they were large cities.It was
- therefore no surprise that some crews ended up bombing `wild' and `wide'.
- In a report to Winston Churchill,the British war prime minister,it was
- stated that on an average mission only 1 in 3 bomb drops would get within 5
- miles of the target;in France the figures were 2 in 3,in most parts of
- Germany 1 in 4 but over the heavily defended industrial Ruhr district the
- figures dropped alarmingly to 1 in 10.In 1941,700 British aircraft failed
- to return from bombing missions.
-
- STRIKNG AT ENEMY MORALE
- -----------------------
-
- Bomber Command knew that the aircraft they had in operation were not
- efficient enough to hit small targets with precision and,in an Air Staff
- Directive of the 14th February 1942,confirmed that the bombing campaign
- should be conducted against the morale of the enemy cililian population;
- especially the industrial workers.It was thought that worker discontent
- was the weak link in an industrial state and that the devastating effects
- of bombing would tip the balance and ferment revolt.This line of thought
- was coloured by the events of the Russian Revolution.It was to prove
- mistaken.In reality,the effect on the population's productivity was minimal
- and the workers' morale remained high,even after `dehousing'.
-
- THE NEW BRITISH BOMBERS
- -----------------------
-
- At the beginning of the war the British bombers available to Bomber
- Command were the Hampdens,Whitleys and Wellingtons;all suffered from an
- inability to carry heavy loads.They were succeeded by Sterlings and
- Manchesters which were too under-powered for deep penetration into enemy
- territory.In 1942,the Halifax's and the Lancasters came into production.
-
- -----------------------------------------------------------------------------
-
- [P.151]
-
- They had excellent performance,were built to withstand heavy attack and
- could carry massive bomb loads.After the arrival of these planes,Air Chief
- Marshal Harris pushed foward his plan for more `area bombing'.On 28/29th
- March Lubeck was bombed and the strike force returned with only 5% losses,
- the figure thought to be acceptable by the Bomber Command.This raid was
- followed by an attack on Rostrek.The Luftwaffe retaliated with the
- `Baedecker' raids on Norwich,York,Canterbury,Bath and Exeter;named after
- the guide books the Luftwaffe supposedly used to find the targets.In May
- 1942,Bomber Command mounted their first 1000 bomber raid on Cologne
- carrying a load that consisted of small incendiary and large high explosive
- bombs.The effect was devastating.
-
- NEW AIDS TO BOMBING
- -------------------
-
- Arthur `Bomber' Harris single-mindedly pursued the build up of large
- numbers of heavy bombers and he was fortunate that,at the same time,there
- were new developments in design,production and target finding methods.GEE,
- a transmitter which allowed receiving aircraft to plot their position on a
- gridded chart and release the bombs at a pre-set point,was superseded by
- OBOE and H25,a radar set which gave the navigator a picture of the ground
- features below the plane.
-
- -----------------------------------------------------------------------------
-
- [P.152]
-
- Another major aid to target finding was the creation of Pathfinder
- squadrons based on the new fast high-flying Mosquito light bombers. The
- squadrons took on the responsibility for marking the targets with
- incendiaries or flares and then the main group of the bombers bombed the
- markers.The Pathfinders were very effective and much better than the non-
- specialists in the bomber Groups.
-
- THE USA ENTERS THE WAR IN EUROPE 1942
- -------------------------------------
-
- In the Spring of 1942,the Us 8th air Force arrived in Britain and the
- strategic bombing campaign was henceforth conducted by two Air Forces.The
- US bombers began their campaign in August with a daylight attack on Rouen,
- France.The concept of daylight bombing was one that ranked very highly with
- US Air Force commanders.They knew they had the right tools for the job;the
- B-17,that could deliver good size bomb loads,and a bombsight,the Norden,that
- was very accurate.The B-17 had a long operating range,could fly at high
- altitude and had a heavy defensive capability.By January 1943 there were
- 500 B-17's available to fly missions deep into Germany.
-
- THE CASABLANCA CONFERENCE
- -------------------------
-
- In January 1943,the Allies came to a formal agreement for a combined
- bomber offensive.They listed a large number of targets in the following
- order of importance:subrmarine construction yards,the aircraft industry,
- transportation,oil installations and other war industry centres. The
- conference also highlighted the differences between the Allies' concept of
- bombing.General Ira C.Eaker,the Commander in Chief of the US 8th Air Force,
- did not agree with British `area bombing'.Instead he believed in precision,
- daylight raids on identifiable `bottlenecks' in the German war economy that
- could be hit hard to produce the maximum effect.
-
- ----------------------------------------------------------------------------
-
- [P.153]
-
- THE SCHWEINFURT RAID
- --------------------
-
- The first such `bottleneck' was the ball-bearing plant at Schweinfurt in
- central Germany.Ball-bearings were essential to anything that had gears;
- from submarines to tanks.The US 8th Air Force bombed the plant on the 17th
- August 1943 but the mission was a complete disaster.The bombers had to
- cross northern France and half of Germany in daylight without fighter
- escort and they were cut down by the German fighter planes.Of 229 B-17's,
- 36 were shot down;a loss rate of 16% three times the figure regarded as
- acceptable by Bomber Command.Also 24 B-17's were shot down in a raid on a
- secondary target at Regensburg with 100 of the returning planes severely
- damaged.From that point the 8th Air Force chiefs decided to suspend long
- range missions without fighter escort until fighters could be adapted to
- accompany them most of the way to the target.
-
- Excerpt from a newspaper on 23rd August 1942
- --------------------------------------------
-
- B-17's BEGIN DAYLIGHT RAIDS ON FRANCE
-
- Bomb laden Flying Fortresses hit hard at German occupied France in high
- altitude daylight raids smashing a railway terminus at Rouen on Tuesday,
- attacking a German fighter base at Abbeville Wednesday and bombing a railway
- yard and other targets at Amiens,Thursday.
-
- All planes returned to their bases and a radio operator with an injured
- foot was the only casualty.The raids proved that efficiency of the secret
- bomb sight is no myth.
-
- Twenty-four Fortresses took part in the raid on Abbeville,but one of them
- had mechanical difficulty with the bomb doors in the English Channel on the
- return trip.
-
- Accompanying the B-17's were 500 spitfires,the greatest number ever to
- carry out a sweep.No enemy fighters were encountered.
-
- Wing Commander Kinross who led the escorting formations said after the
- Abbeville raid:
-
- "The US bomber boys were great.They did not waste any bombs."Twelve
- bombers participated in the first all-American raid on the continent.
-
- -----------------------------------------------------------------------------
-
- BRITAIN STRIKES AT THE GERMAN INDUSTRIAL HEARTLAND
- --------------------------------------------------
-
- Meanwhile,between March and July 1943,British Bomber Command carried out
- major attacks on Germany's industrial heartland;800 aircraft went went on
- 18,000 sorties and dropped 58,000 tons of bombs.
-
- -----------------------------------------------------------------------------
-
- [P.154]
-
- When attention was switched to Berlin,1.5 million people were made
- homeless and 2,000 acres laid to waste.This campaign was only halted in
- order to provide bomber support for the invasion of Europe in June 1944.
-
- In raids over Germany casualties among among the Allied air crews had
- risen to 10%;double the level that was deemed to be acceptable.Since crews
- were expected to fly,on average,30 missions before being rested,the
- probability of being shot down before the end of a tour was very high.In
- practice,crews with over five missions under their belts survived longer
- than rookie crews.The increased losses reflected the development of German
- defensive measures.From 1942 onwards,German fighter control was improved
- and night fighters were radar equipped so that they could be guided by the
- ground radar Wurzburg stations.The RAF response was to equip their planes
- with radar detection devices and drop `chaff' or `window' to interfere with
- the radar signal.German fighters in turn used devices that homed-in on the
- bomber radar emissions and used these signals as target finders.
-
- THE EFFECT OF THE US LONG-RANGE FIGHTER ESCORT
- ----------------------------------------------
-
- At the beginning of 1944,the US 8th Air Force had 1000 B-17's and B-24's in
- operation.Under new commanders Spaatz and James Doolittle,and with the
- assistance of P-47 Thunderbolts and P-38 Lightnings fitted with drop
- tanks,they could now penetrate deep into Germany and bomb targets that were
- well defended by the Luftwaffe.In March 1944 a new fighter,the P-51 Mustang,
- appeared that could fly to Berlin with an operational radius of 600 miles
- but with the performance of a fighter/interceptor.The Allied heavy bombers
- could now inflict damage on most parts of the Third reich.The German
- economy was to be put under severe pressure.
-
-
- -----------------------------------------------------------------------------
-
- [P.155]
-
-
- THE GERMAN WAR ECONOMY
- ----------------------
-
- The German economic strategy was very similar in concept to that of the
- blitzkrieg:a speedy victory at the beginning of the war would release
- German industry from the pressure of having to build vast numbers of war
- materials.Once it was clear that the war would be a protracted affair,the
- original economic strategy shifted.The push was for grabbing the raw
- materials of the occupied enemy:coal,metal rod and,and most important of
- all,oil.
-
-
- Excerpt from a newspaper on 25th December 1944
- ----------------------------------------------
-
- HUGE BOMBER FORCE OF 5,500 PLANES ROCKS VON RUNDSTEDT
-
- The largest force ever assembled for a single mission,in excess of 2,000
- Forts and Liberators slammed communication and supply centres of the German
- offensive against Von Rundstedt's forces.
-
- Flying in columns of 400 miles long-so that as the first squadrons reached
- Germany the last planes were taking off from England!
-
- -----------------------------------------------------------------------------
-
- [P.156]
-
- In Germany,the economic emphasis was also forced to change.Up to 1942
- Hitler had insisted that the military effort should not be reflected upon
- civilian standards and that consumer goods should continue to be produced.
- By January 1942,he was forced to agree to armaments minister Dr.Albert
- Speer's plan that military production as a percentage of the Gross National
- Product would have to increase.This did happen quite spectacularly.For
- example,the production of arnaments as a proportion of GNP was 16% in 1941,
- 22% in 1942,31% in1943 and 40% in 1944.But there was no attempt to match
- the Allies' production in terms of numbers.
-
- Excerpt from a newspaper on 30th July 1944
- ------------------------------------------
-
- FORTS SMASH BIG NAZI FACTORIES
-
- US 8th AAF punched holes in the Reich industrial machine yesterday.1,200
- heavies attacked engine factories,fighter assembly plants,synthetic oil
- plants in the Leipzig area.
-
- Excerpt from a newspaper on 3rd June 1944
- -----------------------------------------
-
- CALAIS HIT BY HEAVIEST ATTACK OF WAR
-
- Massive fleets of U.S. bombers roared over the Pas de Calais Channel ports
- to inflict the hardest single strike of the war. 1,700 USAAF bombers struck
- at the `so-called` invasion coast.
-
- QUALITY VERSUS QUANTITY.
- ------------------------
- German thinking was based on the idea that the armaments they produced
- should be technically superior to the enemy`s. For example, German tanks
- and small arms were always of the highest quality. The Schmeisser MP-40
- sub-machine gun was the best in use in any army and also the easiest to
- manufacture. the designers had reduced most of the components to parts that
- could be stamped out by machines. The idea of quality carried through to
- the concept of secret weapons such as the V.1 flying bomb and V.2 rocket.
- However, the philosophy of quality was difficult to put into practice in
- aircraft production. After 1942, German propeller-driven aircraft design
- fell behind British and American models and from that point Germany could
- never manage to produce an effective strategic bomber. The Luftwaffe single
- seat fighter, which had been used so effectively from its initial design in
- 1934, had reached the end of its life by 1943. Newly designed heavy
- fighters were all unsuccessful while the first jet-propelled fighter, the
- ME262, was extremely effective but limited in numbers. If Hitler had
- allowed mass production of these aircraft it could have made an enormous
- impact upon the allied strategic bombing campaign.
-
-
- ------------------------------------------------------------------------------
-
- [157/8]
-
- Excerpt from a newspaper, 11th October 1943
- -------------------------------------------
-
- SUPER FORTS BLAST A PATH TO BERLIN
-
- German radio reported stories of `Super Flying Fortresses` that carried no
- bombs but were leading USAAF raids against Germany. Nazi commentators
- called the planes `four-engined fighters` with 0.50 calibre guns placed in
- extra positions than the basic B-17. The report continued that they were
- trying to clear the sky of German fighters before the main formation
- arrived.......USAAF sources refused to comment.
-
-
- Excerpt from a newspaper, 7th June 1944 (D-Day plus 1)
- ------------------------------------------------------
-
- FLEETS OF ALLIED PLANES POUND NAZI TARGETS
-
- Allied aircraft strafed and bombed hundreds of miles of French beaches,
- giving the invasion force undisputed mastery of the air. Between 12
- Midnight and 8am, 33,000 Allied airmen flew over French skies in 20,000
- sorties. Despite the huge number of planes it was reported that only 1% of
- the aircraft were lost.
-
- Excerpt from a newspaper, 23rd March 1944
- -----------------------------------------
-
- 1,500 TONS DROPPED ON BERLIN. LUFTWAFFE REFUSES TO FIGHT
-
- Unchallenged by the Luftwaffe, Flying Fortresses bombed the German capital
- for the fifth time. It is believed there were 600 heavy bombers, escorted
- by 800 fighters. Berlin was shrouded in cloud and US bombardiers used
- scientific cloud bombing methods. Flak was the heaviest yet experienced
- over Berlin said the fliers. Mustangs, Thunderbolts and Lightnings swept
- back and forth unopposed over Germany for over six hours.
-
-
- THE EFFECTS OF ALLIED STRATEGIC BOMBING
- ---------------------------------------
-
- By June 1944, the German standard of living began to fall drastically as
- the effects of the strategic bombing campaign were being felt. The vast
- number of imported workers soon became a drain on the war economy rather
- than a benefit. In the autumn of 1944 war production slumped. Oil
- production, most important for tanks and aircraft, suffered badly. By
- September 1944, as a result of the Allied bombers` oil offensive production
- fell from 316,000 tons to 17,000 tons. Production of aviation fuel also
- fell to 5,000 tons and, by early 1945, most of the Luftwaffe reserves were
- used up. In fact,Germany would have been unable to continue the war beyond
- Christmas 1944 if there had not been a revival in production at the Politz
- synthetic oil refinery.
-
- It`s difficult to assess the true effectiveness of strategic bombing but it
- was obvious that the morale of the German people was never broken by the
- bombers. At the end of the war, it was estimated that 800,000 civilians had
- been killed as a result of the bombing campaigns, the US 8th Air Force lost
- 2,400 bombers and British Bomber Command had lost 55,000 aircrew.
-
-
- Excerpt from a newspaper, 24th November 1944
- --------------------------------------------
-
- V2 ROCKET FACTORY PUMMELLED BY FORTS
-
- A secret weapons V.2 factory and assembly plant near Weimar was smashed by
- Fortresses of the 8th AF. Approximately 130 bombers dropped a concentrated
- pattern of bombs. 8th AF aircraft were grounded yesterday by bad weather.
-
- Excerpt from a newspaper, 27th August 1944
- ------------------------------------------
-
- GERMAN OIL OUTPUT HALVED IN 90 DAYS
-
- A record task force of 1,900 British based heavy bombers battered seven
- enemy oil production centres as part of a 90 day campaign that has slashed
- Nazi oil and gasoline production by 50%
-
- ------------------------------------------------------------------------------
-
- [162]
-
-
- ------------------------------------------------------------------------------
- THE DEVELOPMENT OF THE BOMBER AIRCRAFT
- ------------------------------------------------------------------------------
-
- In 1929 the Handley Page Hinaidi was a typical modern bomber. It had a
- maximum speed of 115mph at 5,000 feet but at 15,000 feet this fell to 98mph
- As the aircraft climbed, the pressure of the fuel-air mixture entering the
- cylinders also fell aand therefore power from the engines was reduced. With
- a bomb load of 1,500lbs, and operating at 5,000 feet, the Hinaidi could only
- reach a speed of 75mph and an operational radius of 100 miles. By reducing
- the bomb load to 500lbs the aircraft could extend this radius to 275 miles.
- There was a four-man crew who sat in the open, had three-hand operated
- machine guns and used a simple vector type bombsight.
-
-
- THE PRE-WAR DECADE
- ------------------
-
- Engine Power
- -----------
-
- This was one of the most important developments from which all other designs
- flowed. In the decade before 1935 new engine technology produced a 50%
- increase in power while at the same time reducing engine weight per h.p. and
- fuel consumption per h.p. by 20%
-
- Aerodynamic shape
- -----------------
-
- In the wake of this increase in engine power, attempts were made to reduce
- drag (or wind resistance) created by the basic shape of the aircraft. One of
- the most difficult problems facing designers was the fixed undercarriage and
- this was solved by introducing retractable wheels. Similarly, the familiar
- second wing and struts were eliminated giving a cleaner line at cruising
- speed.
-
- One side effect of the single wing design was that landing speeds were much
- faster and wing loadings were very high. To cope with these problems there
- were major developments in braked wheels, wing flaps and variable pitch
- propellers. In effect, these design improvements meant that bomb loads could
- be increased.
-
- Flaps
- -----
-
- When wing flaps were introduced in aircraft design they increased the lift
- obtained by the wings by 50% This meant that much smaller wings could be
- used to achieve much higher wing loadings. Partially-lowered flaps enabled
- bombers to lift heavier loads and, when fully lowered, could make the
- aircraft fly at much slower speeds and so conserve fuel. Flaps also served
- as good air brakes.
-
- [163]
-
- The Variable Pitch Propeller
- ----------------------------
-
- This development converted engine power into thrust much more effectively
- with the result that less power was wasted during take off or in cruising
- and a saving on fuel that extended the range of the bomber. The variable
- pitch propeller also enabled the pilot to feather the blades (turn them
- end-on to direction of travel) until they gave a drag value of 0% if the
- engine failed.
-
- The Supercharger
- ----------------
-
- The supercharger allowed a greater mass of air and fuel mix to be thrust
- into the cylinders at heights where the air was thin Full power could be
- achieved at very high altitudes with the added benefit of less wind
- resistance. The aircraft could, therefore, fly faster, further and higher
- on on the same power and, at the same time, make itself a more difficult
- target for anti-aircraft artillery and fighter interceptors.
-
- The Airframe
- ------------
-
- The traditional fabric covered frame was replaced in this period by an all
- metal stressed skin which made the aircraft body stiffer and stronger.
-
- The B-10
- --------
-
- All the above developments, except supercharging, were incorporated in the
- Boeing B-10 built in 1934 for the US Army Air Corps. The crew positions were
- enclosed, the nose gunner was given a turret and the bombs were placed in a
- proper bay. At the time, there did not seem to be a combat fighter that
- could intercept the B-10. The B-10 was to be the model on which all the WW2
- bombers, including the B-17 were based. It was no wonder that Brigadier
- General Oscar Westerner declared that, `No known agency can frustrate the
- accomplishments of a bombing mission.`
-
-
- [164]
-
- DEVELOPMENTS DURING THE WAR IN EUROPE
- -------------------------------------
-
- In 1939, the B-17 Flying Fortress was the most State-of-the-Art bomber in
- the air. The B-17A was bigger than any other current bomber with a take off
- weight of 42,600 lbs. It had four 930hp Wright Cyclone R-1820-F65 9-cylinder
- radial motors, a maximum speed of 265mph at 14,000 feet and, with a 2,000lb
- bomb load, could operate in a radius of 900 miles. The B-17A had five
- .30-calibre machine guns located in the nose, mid-upper, ventral, and two in
- the waist. When the war broke out, the type B-17B was just rolling off the
- production line in Seattle. It had new turbo superchargers fitted that could
- push its operating ceiling from 14,000 feet to25,000 feet. The B-17 mwas to
- change radically over the next six years.
-
-
- DEFENSIVE MACHINE GUNS
- ----------------------
-
- Turrets and mountings
- ---------------------
-
- Originally, most bombers` defensive armaments were single hand-operated
- machine guns pivoting on a mounting attached to the structure of the plane.
- The main disadvantages being that it was always difficult to turn the gun
- into a 200mph slipstream and therefore the field of fire was severely
- limited. The next development was to give the gunner a rotatable mounting so
- that he could pivot towards the enemy. The slipstream problem was overcome
- by installing powered gun turrets which traversed the turret and the gun
- mounting ring, leaving the gunner free to control movement in azimuth and
- elevation by hand. Powered turrets soon became very sophisticated. Guns
- could be moved at 50 degrees per second and gunners could literally sign
- their names on a card if a pencil were placed in the gun barrel. Guns on a
- B-17 were electrically fired and electrically fed with ammunition. The
- defensive capabilities of all early bombers against attack from underneath
- were usually minimal and the only really successful manned turret was the US
- Sperry ball type that was fitted to the B-17 and B-24. It was unique in that
- it was electro-hydraulically powered and the gunner lay on his back to
- operate it.
-
- Gunsights
- ---------
-
- At the beginning of the war, gunsights were the simple ring and bead type in
- which a gunner had to maintain a constant eye base. Accuracy depended on the
- gunners skill in calculating deflections (the swerving path of fire towards
- the target0 but it was still extremely difficult to hit a moving object.
- These were eventually succeeded by the reflector sight; essentially an
- optical sight that left the gunner freedom to move his head to and from the
- sight without creating an error in deflection. The gunner had only the
- target to watch with the reticule in the optical viewer superimposed on it.
- By the end of the war most bombers either had gyroscopically predicting
- sights that gave very accurate deflection shooting, regardless of the
- relative position of target and gun, or compensating sights that took
- account of the forward speed of the aircraft and related it to the trail and
- motion of the enemy fighter.
-
- [165]
-
- Ammunition
- ----------
-
- B-17 guns used a mixture of armour piercing, incendiary and tracer bullets.
- Tracer rounds were of dubious benefit as they made the gunner disregard
- their sights and follow the tracer path. This created a serious optical
- illusion which made them think they were on target when they were not.
- Tracer rounds did however alert other gunners in the formation that the
- enemy fighters were close and also had added deterrent effect on enemy
- pilots.
-
-
- ELECTRONIC DEFENCES
- -------------------
-
- Carpet
- ------
-
- With developments in radio and radar, bombers had to be equipped with new
- machines that could perform special tasks. To protect them from radar laid
- flak they used a `Carpet` noise jammer which radiated over a narrow band of
- frequencies. in an operating squadron, the ~Carpet~ was tuned to a slightly
- different frequency. This meant that they could jam across the entire German
- band used by the Warburg flak control radar.
-
- [166]
-
- Window
- ------
-
- A simpler method of jamming was to release lengths of aluminium foil cut to
- roughly half the wavelength of the radar they were trying to counter.
- Bundles were released from the bombers in order to create a large number of
- fake targets. In vast quantities, the effect was quite startling; radar
- could be blotted out completely. The RAF called this ~Window~, the US 8th AF
- `Chaff` and the US Navy `Rope`. By the end of the war, the US 8th AF was
- dropping 2,000 tons of foil per month on bombing missions.
-
-
- TARGET FINDING
- --------------
-
- Pre-war Navigation
- ------------------
-
- Air navigation has always been difficult over sea, above clouds or at night;
- unless ground features were visible it was very easy to drift off target.
- Pre-war radio navigation techniques, first used in the 1930`s, consisted of
- single radio detection finders on which the aircraft homed in. The next
- major step forward was the directional beacon which laid down beams as set
- routes. One such type was the German Lorenz system. This was a short range
- groud transmitter which radiated a double beam with Morse dots and dashes.
- When the two beams overlapped, and the navigator could hear a continuous
- tone, he knew the plane was flying along a narrow precision route.
-
- German War Systems
- ------------------
-
- The Luftwaffe`s `Knickebein` was based on the Lorenz system. It was further
- refined into a larger 4 beam system called `X-Geraet`. This used an approach
- beam and three intersecting cross beams which automatically released the
- bomb at the correct bombing point. Unfortunately, X-Geraet proved to be
- unwieldy, required special training for operators and heavy recievers had to
- be carried aboard the aircraft.
-
- [167]
-
- Gee
- ---
-
- The RAF`s GEE worked along similar but less complicated lines than the
- German systems. It allowed the aircraft to fix its position by timing the
- pulses of radio emissions from 3 ground stations. These were displayed as
- blips on grid lines across a radar scope. GEE co-ordinates could then be
- transferred to data charts. Accuracy was reduced with distance but it was
- possible for the navigator to get within five miles of the true position.
- GEE operated at a maximum distance of 350 miles depending on weather
- conditions. By the end of 1943, half the aircraft in US 8th AF were equipped
- with GEE.
-
- Oboe
- ----
-
- OBOE was essentially an RAF `blind-bombing` system. It differed from GEE in
- that position was determined by two ground stations that measured distance
- by re-radiating signals aimed at the aircraft. Range was about 280 miles at
- 28,000 feet.
-
- [168]
-
- H2S/H2X
- -------
-
- H2S and H2X were later developments of target finding systems. They worked
- by scanning the ground features under the aircraft. Echoes from built up
- areas bounced back with greater strength than those from open country and
- echoes from water were minimal. Thus, a signal could be displayed on a
- cathode ray tube, placed in the bomber, that was like a picture of the
- ground below and could then be studied with reference to an accurate map.
- These devices were quite heavy and cumbersome, but this was not a problem on
- a heavy bomber. H2S and H2X had the advantage that there was no maximum
- range limit. The disadvantage of H2S was that good target recognition
- depended on the terrain. The Germans countered these devices by building a
- machine called `NAXOS`, that could track H2S/H2X emissions and help their
- nightfighters or flak units locate the bomber formations.
-
-
- HORIZONTAL BOMBING
- ------------------
-
- This was the usual method of bombing on the B-17 and other heavy bombers
- that had downward looking sights. Pattern bombing was the favoured system in
- which all planes held formation and released simultaneously on a signal from
- the lead bombardier. Ideally. this system produced a concentrated bomb
- pattern aimed by the best bombardier. Once the German flak gunners caught
- onto this procedure, they invariably concentrated their fire on the lead
- plane in the formation, making it a very hazardous position to be in and
- survive.
-
- BOMBSIGHTS
- ----------
-
- In the majority of cases bombs were aimed visually, by aircraft flying
- horizontally from a great height. Two basic types were used:
-
- The Vector Sight
- ----------------
-
- The bomb aimer had to set the aircraft speed and altitude, determine wind
- speed, direction and the bomb load ballistic data. He would look at a
- sighting cross made of thin pieces of wire, or lines of light on a screen,
- which showed where the bombs would hit if dropped at that particular moment.
- The Vector Sight needed a long horizontal approach and was not suited to a
- monoplane which tended to shift sideways as it banked for turns. In 1942,
- the RAF produced the Mark 4 which was gyro-stabilised and allowed the
- aircraft to make banked turns on a bomb run. It worked by passing the data
- to a complex analogue computer which corrected the sight to take account of
- any course deviation.
-
- [169]
-
- Tachometric Sight
- -----------------
-
- During a bomb run a bombardier looked through a sighting telescope at the
- target. The sight was adjusted by a variable speed electric motor. The
- bombardier input bomb load and altitude data, then set the telescope sight
- over the target. The base of the sight was gyro-stabilised and, by keeping
- the telescope on the target, aircraft movement information was fed into the
- sighting computer. The computer produced course correction signals that were
- channelled to the pilot`s panel. When the bomber was close to the target,
- the sight telescope was almost vertical and the computer calculated when the
- release angle had been reached. Then a series of electronic contacts were
- closed and the bombs dropped automatically. The US version of the
- Tachometric sight was called the Norden. Later models of the Norden
- channelled data directly into the auto pilot and effectively, the bomb aimer
- could `fly` the plane by fine adjustment of the sighting telescope. The main
- disadvantage of this sight was that it needed at least 20 seconds of non-
- deviational flight. It also lost accuracy if fire and smoke obscured the
- target.
-
- [170]
-
- MACHINE GUNS AND AMMO
- ---------------------
-
- The Zone Firing System
- ----------------------
-
- The hand held weapons in the B-17 were not as effective as hoped. A high
- number of planes were claimed to have been shot down by gunners in bomber
- formations, mainly because several gunners would be shooting at the same
- plane. For an average gunner, it was a matter of luck if an enemy aircraft
- was hit. The fact that both the gun platform and the target were moving in
- different directions and speeds made accurate aiming extremely difficult.
- The US 8th AF decided to implement the Zone system of firing in air combat:
- ponting the machine guns in the direction of the target and filling the sky
- with bullets, so that a passing enemy fighter would have to fly through
- several streams of bullets and, with any luck, incur damage.
-
-
- [171]
-
- Browning M-2 .50 Calibre Machine Gun
- ------------------------------------
-
- The Browning M-2 was the standard offensive/defensive weapon used by the US
- 8th AF. It weighed 64lbs and was 57 inches long, and fired 750 rounds per
- minute. Its effective range was 3,500 feet. The gun was the same as that
- fitted to bomber escort fighter planes such as the P-51B.
-
- Bullets were 5.47 inches long, weighed 1.71 ounces and were available as
- tracer (tipped with red paint), incendiary (tipped with blue), armour
- piercing incendiary (tipped with silver) and plain armour piercing (tipped
- with black paint).
-
- Browning M-2 .30 Calibre Machine Gun
- ------------------------------------
-
- Fitted in the early B-17 models as the nose armament but not used after the
- Spring of 1943. The B-17E and B-17F both had four sockets in the plexiglass
- nose to take 0.30 calibre`s and the bombardier was expected to move the gun
- from one location to another during air combat. In practice this was not
- done and the 0.30 calibre`s were usually left in one position. The 0.30
- calibre`s could fire 1,200 rounds per minute but was ineffective due to its
- lack of range or muzzle velocity.
-
-
- [174]
-
-
- ---------------------------------------------------------------------------
- THE FIGHTING B-17`s
- ----------------------------------------------------------------------------
-
- THE B-17E
- ---------
-
- The first of the `big-tail` B-17`s arrived in England to equip the US 8th AF
- in July 1942. All the planes had been modified with enlarged gun windows and
- 0.50 calibre guns on either side of the nose. Further modifications were
- made to them after they were operational incuding work on the radio, bomb-
- rack, lighting, oxygen, extinguisher and survival systems. By the time the
- B-17E had been shipped across the Atlantic, newer models were already coming
- off the Boeing production line. In fact, the B-17E was only on full combat
- status for just over two weeks before the appearance of the B-17F`s.
-
- The B-17E was not used in great numbers for combat because the F model was
- so different in performance that it made joint operations, using both planes
- unlikely. The B17E took a backseat and was eventually used as a trainer, a
- transport and a target-tower. With its armaments removed it could give
- better handling and speed.
-
- THE B-17F
- ---------
-
- The main difference between the E and the F was that wide bladre propellers
- were fitted to the new type that gave better performance. The F was made in
- greater numbers and had to be manufactured by three different companies:
- each factory had slight detail modifications. The source factory was listed
- by a suffix placed after the designation and block number: BO stood for
- Boeing, VE for Lockheed Vega and DL for Douglas. Thus, a plane with the
- designation B-17-109VE told you that it was made by Lockheed.
-
- The B-17F`s arrived in England in August 1942 and were destined to fly
- throughout 1943. However by the Summer of 1944 they were a rare sight on
- operational bases. The planes were subsequently re-modified by the
- individual bases to cope with the unique problems that came to light in air
- combat. The aircraft, designed and tested in warmer climes, had to cope with
- extremely low temperatures and high humidity of altitude flight. Problems
- encountered in the first few missions: the brushes in the electrical
- generators froze up, the ball turret would not rotate, guns jammed, there
- was a blind spot in the forward zone of fire and the tail was very heavy.
-
- [175]
-
- By November1942, the Luftwaffe fighter pilots had realised that they could
- attack a B-17 head-on and be safe from return fire from the actual plane.
- The fitted 0.30 calibre machine gun in the plexiglass nose was ineffective
- so individual Bomber Groups decided to replace it with the more destuctive
- 0.50 calibre guns. A nose gun installation kit was provided by the 8th AF
- Service Command and the importance of a forward mounted turret on a B-17 was
- impressed upon the manufacturers. The work on converting the nose turret was
- very slow and could only be carried out when the aircraft was free from
- combat commitments. It was not until May 1943 that the B-17F`s with a
- factory fitted nose gun mount landed in Britain.
-
- The failure of the ball turret was of greater concern on the early models.
- Apart from the problem with rotation, the oxygen line, throat microphone,
- and flying suit heater cords all became tangled during normal combat
- operation. The gunner also faced the risk of running out of oxygen. The
- bottle contained insufficient oxygen for a normal mission and it was the job
- of the waist gunner to re-charge the ball turret cylinder but the valve
- often froze open and the supply quickly emptied.
-
- [176]
-
- Other problems included a leaking hydraulic unit, and a turret door that was
- prone to cracking. Getting out of the turret in an emergency was also a
- painfully slow procedure. The gunner had to hand-crank the turret into the
- correct position, then lift himself out of the hatch and put on a parachute.
- Needless to say ball turret gunner was the least popular jobs among B-17
- crews.
-
- By May 1943, the US VIII Bomber Command had listed a dozen priorities for
- standard modifications: nose gun fittings, upper turret charging handles,
- armour plate protection for the pilot`s panel, more ammunition for the gun
- in the radio room, an increase in the oxygen supply to all turrets, new
- radio antennae, Mark III IFF sets, a remote indicating compass and a life
- raft release. There was also a list of less important changes such as bullet
- proof glass in windows, relocating waist gun sites for a better field of
- fire, fitting of GEE and changes to the oxygen system.
-
- The cold condition the aircraft operated in tended to freeze the bomb bay
- doors and the bomb shackles. In early missions this problem was overcome by
- one of the crew using a crow bar on the frozen mechanism. Experienced crews
- would test the bomb bay door operation before they were on the bomb run.
-
- Nothing could be done to stop the plane from being tail heavy but crews were
- warned about storing equipment and ammunition near the rear.
-
- [177]
-
- Another cause for concern was the ability of the waist gunners to
- inadvertently fire into the wing and tail. In July 1943 an electrical cut
- off system was fitted which automatically stopped the gun firing pins if the
- gun was aimed at any part of the plane.
-
- One of the most important changes in the development of the B-17F was the
- addition of extra fuel tanks giving the plane another 1080 US gallons.
- Effectively, this increased the B-17F`s range by 1000 miles and the
- operational radius doubled to 650 miles. The extra fuel units were called
- Tokyo tanks (supposedly adding enough range so that a B-17 could get to
- Tokyo from a carrier in the Pacific) and were made up of nine rubber self-
- sealing cells between the ribs of both wings. These long-range versions
- first appeared at English bases in May 1943.
-
- [180]
-
-
- THE B-17G
- ---------
-
- The B-17G was the last production model of the Flying Fortress and was
- manufactured in the greatest numbers. In effect, the B-17G was the B-17F
- with the powered Bendix chin turret fitted under the nose section. Design
- modifications included the Minneapolis-Honeywell electric turbo-supercharger
- regulators allowing manifold pressure, or boost to be controlled by one
- control knob for all four engines. The pilot no longer had to worry about
- over-revving turbines or having to constantly tweak power controls to stop
- oil in regulator lines becoming sluggish. Another major difference was that
- the waist gunners were given an enclosure that protected them from the icy
- conditions of high altitude with the position of the guns staggered to to
- give them more room to manoevre. The tail gun position was also improved
- allowing a wider field of fire, a reflector sight and hand held guns.
-
- However, the new model B-17 also experienced its own operating difficulties.
- When fired at maximum elevation, the chin gun turrets had a tendency to
- crack the plexiglass nose: a problem solved by fitting blast barrels to each
- gun. The oil cooler regulator often failed to operate and could result in
- complete engine seizure. The ability to feather the propeller blades, in
- event of engine failure, was lost in the B-17G because the standpipe that
- held back sufficient oil to work the feather tank was sacrificed in the
- quest for a lighter aircraft. This was a major design error and meant that,
- by the Winter of 1943, the lack of feathering was a major reason for bomber
- loss. Urgent requests were made by Groups for special modification kits but
- it was only in September 1944 that B-17G`s arrived with these modifications
- built in.
-
- [181]
-
- Another serious problem on the B-17G was the lack of an engine fire
- extinguisher system. Designers had believed that it was ineffective so had
- left it out of the new model. In reality, the system had worked well and it
- was requested by Bomber Groups that it be re-introduced as soon as possible.
-
- The B-117G was still tail heavy with the same centre of gravity problems as
- the earlier models. However, by May of 1944, when long-range fighter escort
- was effective defensive protection, gunners were not as busy as before and
- it was decided that one waist gunner be dispensed with. The radio room gun,
- the least used in action, was also got rid of and the quantity of ammunition
- carried reduced. All these measures brought the centre of gravity nearer to
- a more acceptable position. In the last months of the war, when there was
- little enemy fighter activity, some Combat Wings flew without waist guns,
- ball turrets or chin turrets. Operational reports revealed an estimated
- 25mph increase in airspeed with the improved streamlining. In this period of
- the war flak batteries were a greater hazard than fighters and unneccessary
- gunner armour plate was removed to be replaced with laminated steel and
- canvas plates called flak curtains.
-
- In total, the 8th AF received 6,500 B-17G`s. In March it could send 2,370 of
- them into combat operations. <At the end of the war a total 1,301 B-17G`s
- had been shot down or reported Missing in Action.
-
- [184]
-
-
- ---------------------------------------------------------------------------
- MISSING IN ACTION
- ---------------------------------------------------------------------------
-
- In the Autumn of 1943, B-17`s formed up over East Anglia to attack the
- German Fw 190 fighter factory at Marienburg. `Fightin Momma` was chosen to
- go with 120 B-17`s for a diversionary attack at the aircraft component
- factory, Anklam. This was the crews fifth mission and the B-17`s 19th. The
- Group passed over Cromer at 1000 feet trying to fly under German radar.
- Unfortunately, they were spotted by the Bremmen defence area and fighters
- were vectored along the Danish coast on an interception course. The
- formation reached 11,000 feet, found the target and released their bombs. At
- 12.00 hours, the group were intercepted over Kiel by a force of Fw 190`s.
- Fightin Momma`s engines were hit badly. The B-17 spiralled downwards out of
- formation and dropped. Pilot and Co-pilot stuggled with the spinning
- aircraft and managed to straighten her up. The radio operator had been hit
- by a cannon shell but still sent out a disress signal, then clamped the
- transmitter key down and returned to his gun. The pilot warned the crew to
- take up crash positions and wait for the impact. He managed to fly her
- straight and level, putting the B-17 down on a small island north of Kiel
- without further injuries to the crew. Unhappily, the radio operator had died
- from his wounds before the crash. He was recommended by the captain for a
- Silver Star and buried with full military honours at Kiel.
-
-
- August 1944, it was a mission to destroy valuable German fuel supplies, oil
- depots and refineries. The B-17G in natural, shiny metal finish,flying in
- formation, had already passed the first turning point. They were on a direct
- path towards the target. There was a thick undercast between 5,000 and
- 20,000 feet affording good cover from enemy flak guns. The Luftwaffe
- defended their oil supplies tenaciously and it was not long before the
- formation was spotted. The bomber escort peeled away and engaged the German
- fighters but some of the bandits got through and swept across the formation.
- The B-17G, the third plane of the the first element in the first wave was
- hit. Thick, white smoke poured out of number two engine. The captain turned
- away from the target, unable to maintain height. He scanned the countryside
- as the plane broke out of the cloud, and breathed a sigh or relief when he
- saw open flat countryside. He performed a perfect crash landing. All the
- crew were arrested, the four officers sent to Stalag Luft III and the six
- NCO`s to Stalag Luft IV.
-
-
- February 1944, `Miss Juanita`, a B-17F had had an uneventful flight to
- Hanover, its targrt for that day. When the formation had settled into its
- bomb run the gunners noticed shiny flecks of metal high above then; the sure
- sign of imminent enemy fighter attack. Four German Fw 190`s peeled away in
- an attacking dive. They were spotted by the top turret gunner who screamed
- out, ~Fighters at 5 o`clock!~ and began to fire his Browning machine guns.
- One of the Fw 190`s fell away from the attack, its engine spewing out oil
- and smoke.
-
- ~More fighters at 2 o`clock!~ the co-pilot called out to alert all gunners,
- just before the whole length of the plane was raked with gunfire. Tail and
- waist guns were firing back wildly but the top turret remained ominously
- quiet. The operator had been hit in the first strike. The Fw 190`s continued
- to pound the B-17. The co-pilot, radio operator and left waist gunner were
- hit and the aircraft was crippled still 20 miles south of Hanover. It was
- obvious to the pilot that he couldn`t maintain bombing formation at 25,0000
- feet. He ordered the wounded members of the crew to bail out at 23,000 feet
- knowing that they would receive prompt medical attention and turned the
- plane for home. But he couldn`t maintain height, Miss Juanita belly landed
- just short of the Dutch border. The crew survivors immediately tried to
- destroy the aircraft but they were arrested by the German Home Guard. The
- crew were eventually sent to a POW camp.
-
-
- [188-194]
-
- ---------------------------------------------------------------------------
- FLYING IN FORMATION
- ---------------------------------------------------------------------------
-
- Heavy bombers flew in formation because that was the most effective tactic
- against the enemy flak and fighter defences. In a survey in 1943, it was
- discovered that just over half the bombers shot down by the Germans during
- attacks on targets in Europe, were those that had to leave the main
- formation. Getting into formation took up a lot of time and effort, used up
- a good percentage of valuable fuel and increased the possibility of pilot
- fatigue. The procedure for getting a Group into correct formation also took
- up an hour`s flying time but mission planners at US 8th AF knew that the
- procedure was essential. Between 1942 and 1945 a number of ideal formations
- were worked out and modified.
-
- The B-17 usually formed up above the cloud layer (or undercast) using a
- radio beacon system called Buncher or Splasher. The three plane Vee shape
- was the basic element of all formation flying but the number of Vees in a
- Sqadron/Flight and the number of Squadrons in a Group varied as tactics
- changed over time.
-
- In August 1942, when the US 8th AF began its campaign it flew in squadrons
- made up of 6 aircraft with each plane about 100 feet away from the next. The
- aim was to strike a balance between tight defensive firepower and
- thedifficulty for pilots flying in formation. Distances were calculated so
- that a single flak burst between two planes could not damage both aircraft
- severely. However, it was soon realised that 6 spread out bombers would not
- be strong enough to repel German fighters. By September 1942 a new tactic
- was devised: two nine plane squadrons flying in 18 plane Groups. The second
- squadron flew 500 feet above and behind the first. This was a much tighter
- formation but very difficult to control in turns when the outside aircraft
- were prone to lose contact with the leader.
-
- December 1942 saw the advent of three 6 plane squadrons making up the 18
- aircraft Group with bombers stacked towards the sun and the lead squadron at
- the centre between a high and low squadron. This formation made good use of
- the defensive armaments of the B-17 bomber Group.
-
- As the US 8th AF bomber fleet grew in size it adopted a 4 Bomber Group
- formation called the `Javelin`, with each Group (18 planes) following the
- other at one and a half mile intervals stacked towards the sun. This made it
- difficult for enemy fighters to attack the rear most aircraft of the Group
- but it also meant that the squadrons at the back had great difficulty
- keeping in formation.
-
- February 1943 saw the introduction of the `Wedge` formation: the centre
- Group led with the top and bottom Groups ranged in echelon in opposite
- directions. This 54 aircraft Combat Wing was 1.3 miles wide and 0.3 miles
- from front to back. Although it allowed better supporting firepower between
- aircraft, squadrons and Groups, it was still difficult to maintain position
- in a turn.
-
- In April 1943, the Combat Wing formations were made tighter with three
- aircraft Vees stacked in one direction and squadrons stacked in opposite
- directions. This `Tucked-in` Wing formation, as it was called, gave more
- concentrated firepower between squadrons and planes.
-
- By the end of 1943, with the development of long-range fighter escort and
- radar aids, the formation system was used much less for defensive firepower.
- 12 aircraft squadrons flew in 3 squadron Groups with each Group spread out
- at 4 mile intervals. This formation was used successfully until the end of
- the war.
-
- [198]
-
- ---------------------------------------------------------------------------
- BOMBS
- ---------------------------------------------------------------------------
-
- GENERAL PURPOSE / HIGH EXPLOSIVE BOMBS
- --------------------------------------
-
- The standard bombs used by the 8th Bomber Command from September 1942 were
- the five General Purpose types: the M30 100lb, M43 500lb, M44 1,000lb and
- the M34 2,000lb. Generally, 500lb, 1,000lb and 2,000lb bombs were carried
- for industrial targets and the others for airfields. The 8th AF used 1,000lb
- and 2,000lb bombs for attacks on submarine pens but these had little effect
- on the vast concrete fortifications that sheltered the U-boats, most of the
- damage was done to the surrounding port area.
-
- General Purpose (GP) bombs used in the early missions were fitted with
- quarter second delay tail fuses with an extra tenth of a second fuse in the
- nose. In a report, in December 1942, after the raid on Lille, it was
- calculated that 30% of the bombs dropped failed to explode because the
- arming mechanisms had frozen up after being exposed to damp conditions on
- the airfields overnight. Standard Operating Procedure was soon changed so
- that fuses were installed just before take off. Eventually, to avoid
- accidents in handling, fuses were to be inserted omly when the bombs were
- securely fixed into the aircraft.
-
- In 1943, a new set of GP bombs were produced: the M57 250lb, M64 500lb, M65
- 1,000 lb and M66 2,000lb. These accounted for most of the bombs dropped in
- the final of the war. In January 1945, experts recommended 250lb GP bombs to
- be used against synthetic oil plants, ammunition dumps and oil storage
- facilities. The 100lb bomb was recommended for attacking railway yards and
- runways.
-
- [199]
-
- INCENDIARY BOMBS
- ----------------
-
- Originally, the only incendiary bombs available were the British 250lb and
- 500lb models filled with a rubber and gasoline mixture, but in November 1942
- the American M50A1 4lb magnesium bomb was added to the arsenal. It was
- packed in 100lb clusters which had a tendency to open prematurely, disperse
- too widely and cause damage to the other planes in the formation. In January
- 1944, the US 8th AF used the 500lb M17 cluster which had better ballistics
- and a primecord release that could be set to give correct disbursement. This
- became the most favoured and effective incendiary bomb among the bomber
- Groups.
-
- High explosive and incendiary bombs fell through the air in varying
- trajectories and thus an accurate attack with a mixed load was very
- difficult to aim. For this reason, timing tables were used to indicate the
- release interval times of the different types of bomb. Eventually, factors
- such as wind speed and altitude were also taken into account.
-
- NAPALM BOMBS
- ------------
-
- In the latter half of 1944 a refined petroleum jelly called Napalm became
- available. Known as class - C Fire Bombs and with a capacity of 108 US
- gallons, these bombs were only used in a few missions. A B-17 carried four
- such bombs with tiny igniter units fitted to each tank.
-
- FRAGMENTATION BOMBS
- -------------------
-
- Used as anti-personnel bombs during ground force support attacks, these 20lb
- M41`s were fitted in 120lb and 500lb clusters. They were very light bombs
- and the B-17 Norden bombsight had to be used with a special computation
- table to provide the maximum trail angle (distance between plane and point
- of impact).
-
- [200]
-
- POISON GAS BOMBS
- ----------------
-
- Poison gas bombs were kept in stock as a deterrent throughout the war by the
- 8th AF. They consisted of two types, both made in Britain; the 400lb `Flying
- Cow` mustard gas bomb and the 500lb phosgene bomb.
-
- VB-1 AZON BOMB
- --------------
-
- A basic 1,000lb bomb but with a special tail attachment which allowed it to
- be steered over a distance of 200 feet to either side of the point of impact
- from a height of 20,000 feet. They were controlled by the dropping aircraft
- using an AN/ARW-9 transmitter. The bomb could only be attached to a B-24 on
- a 2,000lb bomb shackle.
-
- GB-1 GLIDE BOMB
- ---------------
-
- This was made from a M34 2,000lb bomb fixed to a 12 foot span glider unit
- and attached to a B-17 underwing shackle. Two glide bombs could be carried
- per plane. Essentially free fall, the bomb had a stabilising device that
- allowed control of direction. The bomb proved to be unreliable on the only
- occasion it was used on Cologne in April 1944.
-
- GB-4
- ----
-
- A radio controlled bomb which had a TV camera fitted in the nose section
- that transmitted a TV signal over a range of 15 miles. It was only ever used
- on one plane, a B-17, on a single combat sortie.
-
- DISNEY ROCKET BOMB
- ------------------
-
- This 4,500lb bomb was designed for penetrating the thick concrete U-boat
- shelters. It was free-fall until a rocket motor fired at 5,000 feet, pushing
- the missile to speeds of 2,400 feet per second upon impact. It could
- penetrate 20 feet in solid concrete before explosion and was first used by
- 92nd Group on 14th March 1945.
-
-
- [204]
-
- ---------------------------------------------------------------------------
- THE FIGHTER ESCORT
- ---------------------------------------------------------------------------
-
- The job of the fighter escort squadrons was to give the heavy bombers
- maximum protection to and from their target. This meant that the escort
- planes had to be with the bombing force for as long as possible. Each
- fighter had three or four flights stepped down behind the lead flight; so
- that all could keep an eye on the leader. Flights were kept 150 feet apart
- with individual aircraft from each flight keeping within 40 feet of each
- other.
-
- As soon as they achieved formation, P-38 Lightnings and P-47 Thunderbolts
- immediately turned on their long-distance drop tanks, while the P-51
- Mustang had to use up about 30 gallons from its main tanks, to maintain
- balance, before turning to drop wing tanks.
-
- Spurious fighter activity on the way to the target had to be avoided
- because, in the event of combat, long distance drop tanks had to be
- jettisoned and the bomber fleet subsequently abandoned. On rendezvous with
- the bombers, one fighter group, made up of three squadrons, was allocated to
- each Combat Wing box. One squadron divided and positioned itself ahead and
- above the bombers, another squadron also split and took up position above
- and about a mile away on either side of the formation. The last squadron
- climbed 4,000 feet directly above the force and ten miles into the sun in
- anticipation of the normal enemy fighter strategy of diving out of the sun`s
- glare.
-
-
- [205]
-
- The escort fighters weaved or orbited so that they could stay in touch with
- the slower bombers with pilots constantly scanning the skies for `Bandits`.
- Although mirrors were fitted to cockpits, good fighter pilots were nicknamed
- `swivel heads` because they had to keep looking all around them at all
- times. The fighter pilots could communicate with the bombers and warn each
- other of attacks or respond to calls for fighter help. Up until 1944 the
- prime objective of the fighter force was to stay with the bombers, but after
- January 1944, with the lessening power of the Luftwaffe, they were allowed
- to pursue the enemy further afield.
-
- The main combat tactics used by fighters of both sides were, using the sun`s
- glare to achieve surprise in diving attacks, turning into an enemy,
- tightening a turn to get behind him, rolling away and diving to escape a
- dangerous situation. But, as in all things, the tactics depended on the
- aircraft`s performance capabilities.
-
- The P-47 Thunderbolt was a heavyweight compared to the two most common
- German fighters: the Me 109 and the Fw 190. At low altitude the German
- fighters could overtake, outclimb, and out-turn it: but above 15,000 feet,
- in the realms of the B-17, the P-47 had better acceleration and diving
- performance. The P-47 had to keep its IAS above 200mph and ideally attack in
- a dive giving it momentum for a break off climb, preferably into the sun.
- The eight 0.50 calibre guns it carried could do serious damage to an enemy
- aircraft. At the beginning of 1944, the P-47 was modified to perform equally
- well at low altitude.
-
- [206]
-
- The P-38 Lightnings experienced difficulties at high altitude, including
- many engine failures. Thus, in the early part of the bomber war they were
- restricted to a ceiling of 20,000 feet. It was not until the Summer of 1944
- that developments helped overcome that limitation. The P-38 was a large,
- twin-engined and very manoevrable aircraft that could make fast turns by
- varying the speed of each engine. In general, escort tactics were to stay
- high above the bombers and intercept enemy fighters with darting, shallow
- dives.
-
- The P-51 Mustang powered by the powerful Merlin engine, was superior to most
- of the other fighter models in performance. although possessing light
- armaments, the P-51 was more flexible than the other two escort fighters and
- gave pilots greater confidence in engaging the enemy. At high altitude, the
- aircraft had a good top speed and superior diving speed, allowing quick
- attack and escape. Successful fighter escort pilots avoided dog-fighting at
- all costs and concentrated on hit and run techniques for which the P-51 was
- well suited. This method of attack is thought to have accounted for 75% of
- fighter aircraft successes throughout the war.
-
-
-
- [207-211]
-
-
- THE REPUBLIC P-47 THUNDERBOLT
- -----------------------------
-
- Models: P-47B, C, D, M, N
-
- Built by: Republic Aviation Corporation
-
- Aircraft type: Fighter/Fighter-bomber, Single seater
-
- Engine: Pratt & Whitney R-2800 Double-Wasp 18 cylinder two-row
- radial
-
- Dimensions: Span 12.4m; Length 11.03m
-
- Performance: Speed> B-412mph: C-433mph: D-428mph: M-470mph: N-467mph
-
- Service ceiling> 38,000 feet (B) to 43,000 feet (C,D,M,N)
-
- Operational range> 575 miles (B); 1,000 miles (C);
- 1,900 miles (D with droptanks); 2,300 miles (N)
-
-
- Designed by Republic`s chief designer Alexander Kartveli after studying the
- air combat that was taking place in Europe at the time. The P-47B went into
- production in early 1942 and joined the 8th AF in Britain for escort duties
- for B-17 and B-24 raids. Once the aircraft was fitted with extra fuel drop
- tanks, it could fly all the way to the target. Vast numbers of P-47D`s were
- built (12,602) the largest of any sub-type of fighter in history.
-
-
- NORTH AMERICAN NA-73 P51/A-36 MUSTANG
- -------------------------------------
-
- Models: P-51 to P-51L
-
- Built by: North American Aviation, Dallas and Inglewood
-
- Aircraft type: Fighter/Single seater
-
- Engine: (B,C,D,K)- Packard V1650 (Licence built R-R Merlin 61-
- series)
-
- Dimensions: Span 11.29m; Length 9.81m
-
- Performance: Speed> 437mph (P-51D)
-
- Service ceiling> 41,900 feet
-
- Operational range> 1,300 miles (with drop tanks)
-
- Originally a commission by the RAF to North American Aviation for the design
- and development of a completely new fighter, the P-51 was designed, built
- and flown within 117 days. The RAF got 620 Mustangs and in 1942 the superior
- airframe was matched by the excellent Merlin engine producing the P-51B, the
- Mustang III (C), and the teardrop canopy D model with six 0.50 calibre guns.
- In all, 15,586 Mustangs were built; their main task being to fly from
- England with the 8th AF deep into Germany escorting heavy formations of
- daylight raiders.
-
-
- P-38 LIGHTNONG
- --------------
-
- Models: XP38 to P-38M
-
- Built by: Lockheed Aircraft Corporation
-
- Aircraft type: Long range fighter/bomber/Single seater
-
- Engine: Two Allison V-1710 vee-12 liquid cooled
-
- Dimensions: Span 15.86m; Length 11.53m
-
- Performance: Speed> 391-414mph
-
- Service ceiling> 38,000-40,000 feet
-
- Operational range> 360-460 miles
-
- Built by Lockheed, a company not known for its military aircraft at the
- time, using a new concept in design, it brought in startling figures for
- performance in 1939. After the US entered the war, the P-38 was always found
- deep in combat in Europe, North Africa and the Pacific. The F model was the
- first to have the capability to carry 1000lb bombs, torpedoes, drop tanks
- and other stores using inner wing pylons.
-
-
- DE HAVILLAND MOSQUITO
- ---------------------
-
- Models: DH98 1 to 43
-
- Built by: The de Havilland Aircraft Company
-
- Aircraft type: High speed bomber/many variants
-
- Engine: Two Rolls Royce Merlins
-
- Dimensions: Span 16.5m; Length 12.34m
-
- Performance: Speed> 300-425mph
-
- Service ceiling> 30,000 to 44,000 feet
-
- Operational range> 1,860 miles
-
- Made of wood, in order to save much needed metal, the Mosquito was
- originally designed as a fast, unarmed day bomber. Grudgingly approved by
- the British Air Ministry, its role was seen as a basic reconnaissance craft.
- Eventually nearly 8,000 were built performing a wide variety of tasks
- including nightfighter, trainer, bomber, fighter-bomber and high altitude
- fighter.
-
-
- [211-214]
-
- ---------------------------------------------------------------------------
- GERMAN FIGHTERS
- ---------------------------------------------------------------------------
-
- ME-109
- ------
-
- Models: Bf 109G-6; Bf 109G-10
-
- Built by: Messerschmitt
-
- Aircraft type: Single Seater Fighter
-
- Engine: Daimler Benz DB-605A 12 cylinder liquid cooled (G-6):
-
- Dimensions: Span 32.5 feet; Length 29.5 feet
-
- Performance: Speed> 340-386mph (G-6) 342-426mph (G-10)
-
- Service ceiling> 37,890 feet
-
- Operational range> 620 miles (with drop tanks)
-
- An exceptional fighter at the beginning of the war but kept in service too
- long and eventually easily overtaken by the Spitfire and the Fw 190 in
- performance. 35,000 Me 109`s were built including later models fitted with
- a supercharger to ensure a higher service ceiling. The 109 was an adaptable
- fighter that could be fitted with different guns, bomb racks and fuel tanks.
- The G-6 was usually fitted with an MG 151 cannon, which was very useful
- against Allied bombers but made the plane heavy when manoevering against
- Mustangs and Thunderbolts. The new model G-10 appeared in 1944, was very
- fast and had a much bigger supercharger.
-
-
- ME163
- -----
-
- Models: Me 163B-1a Komet
-
- Built by: Messerschmitt
-
- Aircraft type: Single Seater Fighter
-
- Engine: Walther HWK 509A-1/ A-2 bi-fuel Rocket
-
- Dimensions: Span 30.5 feet; Length 18.5 feet
-
- Performance: Speed> 515-596mph (Sea level 20,000 feet)
-
- Service ceiling> 39,500 feet
-
- Operational range> 50 miles
-
- The rocket powered Komet was the most startling addition to German aircraft
- design. It had a short fuselage and discarded its landing gear once
- airborne, Capable of phenomenal climbing ability it could only function for
- just over 9 minutes and, although it could get among the Us bomber
- formations very easily, it effectively only gave the Komet pilots 3 or 4
- seconds to aim and fire the two MK 108 cannons. After all of its fuel was
- used up, the Me 163 had to glide back to base but would then be at its most
- vulnerable against the bomber fighter escorts. Another major disadvantage
- was the explosive nature of its two rocket fuel elements, called `T-Stoff~
- and `C-Stoff`. These exploded violently, if they came into contact with each
- other. Sometimes the Komet would explode if its glide landing was rough and
- there were trace of the volatile fuel left in the tanks.
-
- ME 262
- ------
-
- Models: 262A-1a, 262A-2a
-
- Built by: Messerschmitt
-
- Aircraft type: Single Seater Fighter
-
- Engine: Two Junkers Jumo 004B-1/ B-4 Turbojets
-
- Dimensions: Span 12.5m; Length 10.6m
-
- Performance: Speed> 515mph (sea level) 540mph (20,000 feet)
-
- Service ceiling> 39,360 feet
-
- Operational range> 652 miles
-
-
- The first combat jet aircraft to be actively used in WW2, the Me 262 was
- faster than anything the allies could put into the sky in 1944. It could rip
- through bomber formations and turn well at high speed, out-performing any
- pursuing escort plane. However, its development and widespread use was
- stifled by the lack of competent pilots, the scarcity of fuel and German
- failure to recognise its full combat potential at an early stage. When it
- did appear, in October 1944 it was a stunning success. Heavy bomber gunners
- did not have time to aim, let alone fire, and even the fastest fighter was
- left behind. Even the Me 262 pilots were unused to combat at such high
- speeds and often chose to slow down for the actual attack and it was then
- that they were most vulnerable to conventional bomber defences.
-
- FW 190
- ------
-
- Models: 190A, 190D
-
- Built by: Focke-Wulf Flugzeugbau
-
- Aircraft type: Single Seater Fighter
-
- Engine: BMW 801 (A); Jumo 213 (D)
-
- Dimensions: Span 10.5m; Length 8.84m
-
- Performance: Speed> 355mph (sea level) to 408mph (20,600 feet)-(A)
- 355mph (sea level) to 453mph (20,600 feet)-(D)
-
- Service ceiling> 34,500 to 37,500 feet
-
- Operational range> 500 miles
-
- A matchless design and the most effective German piston-engined fighter. The
- Luftwaffe pilots preferred the Fw 190 to the Me 109 because it was smaller
- lighter, more manoeuvrable and extremely adaptable. It could perform equally
- well as a dive bomber or a night fighter.
-
-
- [223-228]
-
- ---------------------------------------------------------------------------
- GLOSSARY
- ---------------------------------------------------------------------------
-
- AILERON Lateral control flaps at rear of airplane main wing tips.
- Raised and lowered by the control column will make the
- plane turn left or right.
-
-
-
- APHRODITE Obsolete B-17F/G`S stripped of war equipment fitted with
- PROJECT radio sets, linked to the autopilot and loaded with ten
- tons of explosive. Guided by a `mother` aircraft to the
- target.
-
-
- AREA BOMBING The bombing of `general` targets and destruction of square
- acres of industrial towns as opposed to specific strategic
- targets. Advocated by Air Marshal `Bomber` Harris Chief of
- RAF Bomber Command and still a matter of controversy today.
-
-
- AUTOPILOT An electro-mechanical robot which controls the plane auto-
- matically in straight and level flight, or manoeuvres the
- craft in response to the fingertip controls of the pilot or
- bombardier.
-
-
- BOMB BALLISTICS The air resistance of the bomb calculated by its shape,
- size and weight.
-
-
- BUNCHER SIGNAL (Also SPLASHER) A signal emitted by a radio beacon in Morse
- code, around which a B-17 Group would get into formation
- above the cloud layer.
-
-
- CCRC Combat Crew Replacement Centres
-
-
- CG Centre of Gravity. The centre of gravity was a major factor
- when loading the B-17 because it had such a heavy tail
- section. There were restrictions as to how many ammunition
- boxes could be stowed in the rear of the plane.
-
-
- CARPET A barrage radio jammer that transmitted a continuous signal
- on a wide range of pre-set frequencies.
-
-
- CARPETBAGGER Patriot Support Operations named after opportunist
- OPERATIONS visiting salesmen. Aimed primarily at resistance fighters
- in central and south-east France
-
-
- CHAFF (Also WINDOW and ROPE) Lengths of aluminium foil released
- in large numbers by bombers in order to create fake targets
- on German radar.
-
-
- DEAD RECKONING The basis of all other types of navigation. The position of
- the plane was worked out by keeping record of track and
- distance flown over the earth`s surface from the last
- defined point.
-
-
- DEFLECTION The swerving path of a stream of bullets fired towards a
- target when affected by speed and gravity.
-
-
- DRAG The wind resistance encountered by a fast moving object.
-
-
- DRIFT A bombing term. The distance the bomb will travel downwind
- from the point of release to the point of impact.
-
-
- DROP TANKS Extra fuel tanks developed to fit various B-17 escort
- fighters and usually carried on the wings. Fighters would
- switch to drop tanks soon after take off, use up the extra
- fuel on the way to the target and then discard the empty
- tanks. In the event of air combat the drop tanks would have
- to be discarded to make the fighter battleworthy.
-
-
- ELEVATORS The horizontal portions of the tail. When pushed down will
- make the plane dive or pitch down, when pushed up will make
- the plane climb.
-
-
- ETO The European Theatre of Operations. The US term for the war
- in Europe.
-
-
- FEATHERING To turn the propeller blades end-on to the direction of
- travel thus giving a zero drag value in the event of engine
- failure. A free spinning propeller made the bomber very
- difficult to control.
-
-
- FLAK German anti-aircraft fire. The main danger from an
- exploding shell were the high velocity splinters from the
- burst casing. If a heavy calibre shell exploded close to an
- aircraft it would cause devastating damage.
-
-
- FLAK VEST/SUIT Lightweight body armour originally made by the Wilkinson
- Sword Company. It was discovered that two-thirds of men hit
- by flak shrapnel in bomber combat escaped serious injury
- because they were wearing flak vests.
-
-
- FLAPS The large sections on the trailing edge of the wings that
- enable the aircraft to get extra lift at takeoff and slow
- down for a landing.
-
-
- FRANK SUIT The British pressurised suit worn to prevent `blackout`
- when affected by G-forces. Worn by some fighter pilots from
- April 1944 onwards.
-
-
- G-SUIT The American version of the Frank suit (see above).
-
-
- GROUNDSPEED The speed of the aircraft relative to the earth`s surface.
- A navigation term.
-
-
- IAS Indicated Airspeed on the pilot`s control panel.
-
-
- IFF Identification friend or foe signal beamed out by bombers
- passing over home defences.
-
-
- IP/INITIAL The point where the bombing Group turn towards the target
- POINT in preparation for making the bombing run.
-
-
- JAVELIN A bomber formatinn used by the 8th AF; each Group following
- the other at one and a half mile intervals stacked towards
- the sun.
-
-
- MAC Mean Aerodynamic Chord. A formula for calculating the
- centre of gravity for an aircraft.
-
-
- MAE WEST An inflatable life preserver. An RAF originated term
- comparing the wearer to the well-endowed film actress.
-
-
- MPI Mean Point of Impact. The ideal pattern for bombs hitting a
- target as specified in the mission Field Order.
-
-
- MTU Mobile Training Units.
-
-
- NAXOS A German nightfighter radar aid that homed in on H2S bomber
- target finding emissions and helped them locate the bomber
- formations.
-
-
- NICKELS Code name for leaflets dropped from B-17`s in night time
- missions.
-
-
- NORDEN A bombsight that worked on the tachometric system. A bomb
- aimer could `fly` the aircraft by fine adjustment of the
- sighting telescope.
-
-
- PDI Pilots Directional Indicator. A pilot`s control panel dial
- that linked him with the autopilot and allowed him to
- respond to directionaL changes required by the bombardier.
-
-
- PFF The Pathfinder Force. Established to mark the targets with
- flares or smoke before the main attack force arrived.
-
-
- PURPLE HEART The lowest, rearmost and most exposed flight in a heavy
- CORNER bomber formation, often selected for head-on attack by
- enemy fighters.
-
-
- RALLY POINT The re-assembly point after a bombing run. Ideally, in a
- position with no flak defences so that the Groups could get
- back into formation for the return to base.
-
-
- ROPE See Chaff
-
-
- RUHR The Industrial heartland of Germany and the most heavily
- defended in Germany. Many bombing missions had targets
- within this area.
-
-
- SOP Standard Operational Procedure.
-
-
- SPLASHER See Buncher.
-
-
- SQUADRON (Or Flight) Originally six aircraft in two Vees made up a
- squadron but, when there were more bombers available for
- operations, this was changed to three Vees in a nine
- aircraft squadron.
-
-
- STALAG LUFT German prisoner of war camp for Allied airmen.
-
-
- SWIVEL-HEADS A popular name for fighter escort pilots who had to keep
- turning their heads to check on enemy fighters appearing
- out of the sun`s glare.
-
-
- TOKYO TANKS Extra fuel tanks built into the wings of the B-17F and G
- models increasing the range of the bombers; supposedly
- allowing them to bomb Tokyo from a carrier. They were made
- of rubber self-sealing cells.
-
-
- TRACER Bullets fired from the Browning machine guns that radiated
- heat and light and allowed gunners to see where their
- bullets were striking. In 1944, a brighter form of tracer
- was introduced called `headlight`. Tracer rounds were
- usually interspersed with other types of bullet at a ratio
- of one to four.
-
-
-
- TRAIL (BOMBING) The Horizontal distance between the bomber and the point of
- impact of the bomb on the ground.
-
-
- TRAIL Flying in line, one after the other.
- (FORMATION)
-
-
- TRIMMING Good trim was essential for a heavy bomber. Poor trim cuts
- down airspeed and increases fuel consumption. Formation
- flying was extremely difficult without proper trimming.
-
-
- TURBO- Each engine on a B-17 had a turbo-supercharger that
- SUPERCHARGER boosted manifold pressure for take off and allowed sea-
- level air pressure at high altitude.
-
-
- UNITED NATIONS A term used early in the war for the Allies.
-
-
- VEES/VICS The basic three plane formation that was the building block
- of all other formations for heavy bombing.
-
-
- WEDGE A US 8th AF bomber formation: the centre Group led and the
- top and bottom Groups were ranged in echelon in opposite
- directions.
-
-
- WINDOW See Chaff
-
-
- X-GERAET German target finding system in which four beams, an
- approach beam and three intersecting beams automatically
- released the bombs at the correct bombing point.
-
-
- YB-40 An extra fortified Flying Fortress with sixteen 0.50
- calibre guns, carrying 15,000 rounds of ammo but no bombs.
- Its task was to take on the enemy fighters before the main
- formation arrived. The YB-40 experiment failed as these
- models proved to be very slow and more of a liability than
- a help.
-
-
- ZONE SYSTEM A machine gun firing system adopted by the US 8th AF.
- Gunners filled a zone with bullets and waited for the
- attacking aircraft to fly through it.
-
-
-
- [229]
-
- ---------------------------------------------------------------------------
- DESIGNER`S NOTES
- ---------------------------------------------------------------------------
-
- THE GAME
- --------
-
- FLYING FORTRESS grew out of a fairly casual conversation with Paul Hibbard,
- the head of Microprose`s UK development team. What was wanted, he explained,
- was a `different` flight simulator. At the time , I don`t think either of us
- appreciated exactly how different.....
-
- There are -- and always will be -- plenty of `standard` flight simulators
- available. These are the games that put you squarely in the pilot`s seat --
- which is the only seat in the aeroplane. In most simulators it`s largely a
- game of you versus the `Rest of the World`.There are even a few games around
- that allow you to fly multi-crew aircraft, but in most cases, there`s nobody
- else on board -- gun positions can be set to automatic fire, but that`s
- about all.
-
- But in FLYING FORTRESS, you`re not on your own! There are ten men on board,
- all doing important jobs at the same time. The earliest decisions about the
- game design were all to do with how the crew would be represented (as mini-
- personalities) and how they would behave. As work on the design progressed,
- we came to realise that you`ll need to move people around inside the bomber,
- to carry out repairs, man the guns and help with the wounded. Perhaps `Crew
- Simulator` is a better term than `Flight Simulator`.... Certainly, once you
- are in formation and heading for the target you need not -- if you really
- want to run the risk -- touch the flight controls again!
-
- At the same time, we also wanted you to have the chance to jump in and take
- over from any of the crew, otherwise you could end up feeling like a
- spectator, rather than a player. All the computer controlled crewmen can do
- their jobs, but you`ll find that to do well in the game, you`ll have to
- master the skills of the pilot, bombardier and gunner. Although I don`t
- generally like talking about `hidden` parts of the game design, the scoring
- system allocates more points to the player who gets `stuck-in` rather than
- letting the computer do the hard work.
-
- The 3D technology in FLYING FORTRESS also deserves a special mention here.
- The system does more than just give you attractive looking models of the
- aircraft in the game. All the aircraft are `articulated` models: as well as
- propeller movement, you can see gun turrets tracking round and under-
- carriages unfolding properly. The 3D models are among the best looking and
- most attractive yet seen in a flight simulator.
-
-
- [230]
-
- You may find it surprising that you don`t get to plan the bombing campaign
- and choose your targets. I have reasons for not including this kind of
- decision making in the game. Most importantly, I felt that it was a
- diffusion of the emphasis in the game. FLYING FORTRESS is about the aircraft
- and the men who flew them, not about generals who organised the campaign.
-
- As an aside, there is evidence to suggest that the Bomber Generals didn`t do
- a very good job, even though the pilots and crews of the B-17`s did
- everything -- and more -- that was asked of them. Tank and U-baot
- production, to take two examples, reached their highest levels, during the
- early months of 1945, at precisely the times that the Generals were
- proclaiming their successes. For some historians, the real victory of the
- bomber offensive was the total destruction of the Luftwaffe, as a viable
- force in the West. This enabled the D-Day landings to take place with
- complete Allied air superiority. The other victory of the campaign was in
- tying down men and resources in a `Second Front` above Germany before the
- invasion.
-
- ---------------------------------------------------------------------------
- THE PEOPLE
- ---------------------------------------------------------------------------
-
- B-17 FLYING FORTRESS is my first computer game design and naturally, there
- is an even longer than usual list of people who deserve thanks for their
- ideas, help and encouragement.
-
- At Microprose in Tetbury, Gloucestershire, thanks go to Paaul Hibbard, for
- the idea of a `proper` bomber simulation in the first place. Pete Moreland,
- the fount of all knowledge, for his useful comments; Alkis Alkivides, for
- all the work he put in on the manual; and last but by no means least, Tim
- Roberts for his support and managerial expertise. In the Leeds, Yorkshire,
- office, Andy Craven, Mark Griffiths and Dominic Robinson all had a say in
- the design and must share credit (but none of the blame for my mistakes!)
- Dean Betten and Derek Austin and Mark Griffiths (again) deserve credit for
- the superb art and 3D game world.
-
- Mike Brunton
-
- Microprose
-
- April 1992
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=
-
- ANOTHER FINE DOC HOT OFF THE FINGERS OF THE BEST
-
- Greetz to all the usual and those that deserve em
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- WATCH OUT FOR LOONY DOCS # 1 COMING YOUR WAY VERY SOON !!!!!!!!!!!!!!!
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- Call these kewl elite boards
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